EU looking into Apple's decision to kill Epic Games' developer account

Epic Games Inc. Fortnite App As Gamers Flock

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The European Union has confirmed it’s looking into Apple’s decision to close Epic Games’ developer account — citing three separate regulations that may apply.

Yesterday the Fortnite maker revealed Apple had terminated the account, apparently reversing a decision to approve the developer account last month.

Epic had planned to launch its own app store, the Epic Games Stores, on iOS in Europe, as well as Fortnight on Apple’s platform. And it accused Apple of breaching the bloc’s Digital Markets Act (DMA) by killing its developer account.

Responding to the development, a European Commission spokesperson told TechCrunch it has “requested further explanations on this from Apple under the DMA.”

The pan-EU regulation applies on Apple from midnight Brussels’ time today.

The spokesperson also said the EU is evaluating whether Apple’s actions raise compliance “doubts” with regard to two other regulations — the Digital Services Act (DSA) and the platform-to-business regulation (P2B) — given what they described as “the links between the developer program membership and the App Store as designated VLOP” (very large online platform).

Rules the EU’s DMA applies to Apple, as a designated “gatekeeper” and its App Store, as a so-called core platform service, require the company to permit third-party app stores. Failure to comply with the DMA risks major penalties — of up to 10% of global annual turnover (or 20% for repeat offenders).

While a subset of rules in the DSA, which also apply to Apple’s App Store as a designated VLOP, have been in force for larger platforms since August 2023 — with the rest of the regulation’s provisions applying on platforms and many more digital services since last month. Penalties for breaches of the DSA can reach up to 6% of global annual turnover.

The EU’s P2B regulation, meanwhile, contains measures intended to boost platform transparency and curb unfair practices. It has been in force for longer (since 2020).

Under the P2B law, sudden and unexpected account suspensions are banned, with platforms having to provide clear reasons for terminations. However, unlike the DMA and the DSA’s regime for VLOPs, P2B enforcement is not the responsibility of the Commission. It’s devolved to member state level authorities, which also determine any possible penalties for breaches. Although it’s possible Commission enforcers may factor in whether platforms play nice with P2B rules as part of their assessment of VLOPs’ DSA compliance, given there is some overlap in scope.

Epic has claimed Apple terminated its developer account in retaliation for its criticism of the iPhone maker’s DMA proposal, which requires developers to sign up to new T&Cs that include a new “core technology” in order to tap into DMA entitlements.

Yesterday, Apple issued an aggressive statement in response — hitting back at Epic’s accusations and citing a U.S. court ruling as justification for terminating its account. It also claimed no executive had reviewed Epic’s application to the Apple Developer Program License Agreement, suggesting it was done via a click-through agreement.

“Epic’s egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate ‘any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.’ In light of Epic’s past and ongoing behavior, Apple chose to exercise that right,” Apple wrote yesterday, citing a September 2021 U.S. court ruling pertaining to Epic’s litigation against Apple. The game maker sued Apple in the U.S., alleging it was abusing its market power by forcing companies to use its own payment systems.

In September 2021, the U.S. court ruled Apple does not hold a monopoly in digital mobile gaming transactions. Although it did order it not to prohibit developers from adding links to their apps to direct users to alternative payment systems outside the App Store for the purchase of digital goods.

At the time, Apple trumpeted the judgment as a win — saying the court had found the App Store does not violate antitrust law. The U.S. court also did not require Apple to allow third-party app stores or sideloading. However, under the EU’s DMA, Apple is required to permit third-party app stores and third-party software downloads and must not block business users from offering wares through their own channels.

The U.S. court ruling Apple is citing to justify terminating Epic’s developer account is unlikely to have standing in the EU. However, Apple may be seeking to play one legal jurisdiction off against another — which has decided its market power is a problem and already passed laws regulating how it can operate its App Store.

Apple was contacted for a response to the Commission’s request for further explanations of its actions under the DMA and to the doubts the bloc is raising about its compliance with other measures applied to the App Store by the DSA and P2B. It said it has nothing further to add to the remarks it made yesterday — which argue the U.S. court ruling affirms its contractual right to terminate Epic’s account.

In those remarks, Apple noted the termination of Epic’s account is not limited to the EU. It said its Developer Program License Agreements (DPLA) are global agreements; claimed Epic’s breach of the DPLA agreement (via its “hotfix” patch, which sought to circumvent Apple’s rules by covertly deploying code that let users purchase in-game currency) was also implemented around the world, including in Europe; and suggested the court injunction allowing termination is globally applicable.

The company also noted Epic continues to litigate against it in the U.S. and Australia.

Update: The EU’s internal market commissioner, Thierry Breton, has also now weighed in on the spat — writing on X: “Under the DMA, there is no room for threats by gatekeepers to silence developers. I have asked our services to look into Apple’s termination of Epic’s developer account as a matter of priority.” He urged developers to get in touch with their feedback on gatekeepers’ compliance.

Europe’s DMA rules for Big Tech explained

Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem

Inside TabaPay’s drama-filled decision to abandon its plans to buy Synapse’s assets

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Welcome to TechCrunch Fintech! This week, we look at the drama around TabaPay deciding to not buy Synapse’s assets, as well as stocks dropping for a couple of fintechs, Monzo raising even more funds, and more!

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The big story

There was a lot of he said, she said finger-pointing in fintech land last week. Instant payments company TabaPay confirmed to TechCrunch that it has abandoned its plans to purchase the assets of troubled banking-as-a-service startup Synapse. Synapse said the problem was banking partner Evolve Bank & Trust. And Evolve said it was not involved, and not to blame. Meanwhile, another player in the saga, Mercury, says Synapse’s allegations have “no merit.” What really happened? Perhaps one day we’ll find out. But for now we know for sure the $9.7 million deal is off.

Analysis of the week

Despite not-too-shabby earnings reports, a couple of fintechs saw their stocks drop last week. Digital bank Dave said it “improved its credit performance over the past year with the use of artificial intelligence (AI),” yet its stock was down over 7.5% on May 10. Buy now, pay later giant Affirm reported a smaller-than-expected loss and its guidance came in above expectations last week, yet its stock took a big tumble — some say in sympathy with Shopify. Shares were trading on May 10 at $31.59, down 9.25% that day. Meanwhile, Nubank announced it had officially hit the 100 million customer mark, which it claims made it the first digital banking platform to reach this milestone outside of Asia.

Dollars and cents

Monzo has raised another $190 million, as the challenger bank looks to expand its presence internationally — particularly in the U.S. The new round comes just two months after Monzo raised $430 million, meaning the London-based company has now raised north of $620 million in 2024, and $1.5 billion since its inception nine years ago.

Ben Lambert founded an AI-powered workflow tools startup, Checkfirst, that allows for remote inspections and enables businesses to schedule inspectors based on geographical location and qualifications. The company has now raised a pre-seed $1.5 million led by Lisbon-based, early-stage venture firm Olisipo Way and solo GP firm Hiero VC. Notion Capital, and angel investors from companies like Source Point, Busuu, Swogo and FaceIT, also participated.

What else we’re writing

Digital banking startup Mercury is becoming a SaaS company, now layering software onto its bank accounts. This will give its business customers the ability to pay bills, invoice customers and reimburse employees, the company told TechCrunch exclusively. The additional features put the company in even more direct competition with the likes of Brex and Ramp, two rival fintechs that have for years been fighting for market share in an increasingly crowded space. Mercury says that it has over 200,000 customers sending $4 billion in outgoing payments every month via its platform. You can listen to the Equity crew discuss that here:

High-interest headlines

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