Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU. Epic has since said it’s disputing the requested changes.

Epic Games CEO promises to ‘fight’ Apple over ‘absurd’ changes

CrowdStrike accepts award for ‘most epic fail’ after global IT outage

CrowdStrike president Michael Sentonas accepting a pwnie award at Def Con in Vegas in 2024

Image Credits: Lorenzo Franceschi-Bicchierai / TechCrunch

Just a few weeks after its software update triggered a global IT meltdown, CrowdStrike isn’t shying away from the spotlight. In fact, the company’s president Michael Sentonas even took the stage at the Pwnie Awards to accept the award for Most Epic Fail.

The awards took place at Def Con, right after the Black Hat conference where CrowdStrike had one of the biggest booths, giving out free T-shirts and action figures. A spokesperson told TechCrunch that the company’s message to attendees was one of “gratitude and appreciation for the Black Hat community.”

Footage of Sentonas’ acceptance speech has been shared online; similar to the conference attendees who seemed willing to give CrowdStrike a second chance, the award audience sounded enthusiastic and appreciative of Sentonas for showing up to acknowledge the company’s mistakes.

The organizers explained that this final award was a last-minute switch, because… how could CrowdStrike not win? Then, as a comically large trophy was brought onstage to loud cheers, Sentonas admitted this is “definitely not the award to be proud of receiving.”

“I think the team was surprised when I said straightaway that I would get it,” Sentonas continued. “Because we got this horribly wrong, we’ve said this a number of different times, and it’s super important to own it when you do things well, it’s super important to own it when you do things horribly wrong.”

Sentonas said he’d be taking the trophy back to CrowdStrike HQ and displaying it in a prominent place, as a reminder that “our goal is to protect people, and we got this wrong, and I want to make sure everybody understands these things can’t happen.” 

CrowdStrike accepts award for ‘most epic fail’ after global IT outage

CrowdStrike president Michael Sentonas accepting a pwnie award at Def Con in Vegas in 2024

Image Credits: Lorenzo Franceschi-Bicchierai / TechCrunch

Just a few weeks after its software update triggered a global IT meltdown, CrowdStrike isn’t shying away from the spotlight. In fact, the company’s president Michael Sentonas even took the stage at the Pwnie Awards to accept the award for Most Epic Fail.

The awards took place at Def Con, right after the Black Hat conference where CrowdStrike had one of the biggest booths, giving out free T-shirts and action figures. A spokesperson told TechCrunch that the company’s message to attendees was one of “gratitude and appreciation for the Black Hat community.”

Footage of Sentonas’ acceptance speech has been shared online; similar to the conference attendees who seemed willing to give CrowdStrike a second chance, the award audience sounded enthusiastic and appreciative of Sentonas for showing up to acknowledge the company’s mistakes.

The organizers explained that this final award was a last-minute switch, because… how could CrowdStrike not win? Then, as a comically large trophy was brought on stage to loud cheers, Sentonas admitted this is “definitely not the award to be proud of receiving.”

“I think the team was surprised when I said straightaway that I would get it,” Sentonas continued. “Because we got this horribly wrong, we’ve said this a number of different times, and it’s super important to own it when you do things well, it’s super important to own it when you do things horribly wrong.”

Sentonas said he’d be taking the trophy back to CrowdStrike HQ and displaying it in a prominent place, as a reminder that “our goal is to protect people, and we got this wrong, and I want to make sure everybody understands these things can’t happen.” 

Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU. Epic has since said it’s disputing the requested changes.

Epic Games CEO promises to ‘fight’ Apple over ‘absurd’ changes

Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU.

Supreme Court declines to hear Apple-Epic antitrust case, meaning app makers can now point customers to the web

Apple logo on the side of a building

Image Credits: Emmanuel Dunand / AFP / Getty Images

The Supreme Court has denied both Apple and Fortnite maker Epic Games’ request to appeal a lower court’s ruling on the alleged anticompetitive nature of Apple’s App Store. The decision to not hear the case was a bit of a surprise, given that a jury trial recently found Google guilty in a similar antitrust battle with Epic. With the nation’s highest court refusing to weigh in on Apple’s status, that means the original ruling still stands. Apple had largely won its case, as the judge decided that Apple had not engaged in anticompetitive practices. However, there was one area where Apple would have to cede ground to developers, the court had ruled — it said that app makers should be able to steer their customers to the web from links inside their apps.

This upset to Apple’s “anti-steering” rules for its App Store is what originally prompted the tech giant’s appeal. It does not want to allow app developers to market their own websites and payment mechanisms from inside iOS apps, which could reduce the purchases made on its App Store — and therefore Apple’s cut of developer revenues through its commissions.

Developers, however, want to have a direct relationship with their customers. And for consumers, there may be a benefit to transacting on the web as the in-app purchases or subscriptions may be available for less than in the App Store, as the developer no longer has to pay the “Apple tax,” or commissions.

In a statement, Epic Games’ CEO Tim Sweeney dubbed the Supreme Court’s decision to not take up the case as a “sad outcome for all developers,” but proclaimed that the “fight goes on.”

“The Supreme Court denied both sides’ appeals of the Epic v. Apple antitrust case. The court battle to open iOS to competing stores and payments is lost in the United States. A sad outcome for all developers,” said Sweeney in a prepared statement. Now the District Court’s injunction against Apple’s anti-steering rule is in effect, and developers can include in their apps ‘buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP,’” he continued.

“As of today, developers can begin exercising their court-established right to tell U.S. customers about better prices on the web. These awful Apple-mandated confusion screens are over and done forever. The fight goes on. Regulators are taking action and policymakers around the world are passing new laws to end Apple’s illegal anticompetitive app store practices. The European Union’s Digital Markets Act goes into effect March 7,” noted Sweeney.

Apple in April 2023 had won its appeals court battle with Epic, the U.S. Ninth Circuit Court of Appeals ruled. The court upheld the district court’s earlier ruling related to Epic’s antitrust claims, but also the lower court’s judgment in favor of Epic under California’s Unfair Competition law, which will require Apple to remove the “anti-steering” clause from its agreement with App Store developers.

The latter could potentially lead to a loss of billions in annual revenue for the tech giant if app makers can successfully redirect their customers to pay for purchases and subscriptions via the web. Apple investors immediately understood the impact of this decision, as Apple’s stock dropped over two and a half percent shortly after the news broke. It has since recovered slightly and is currently down by 1.09% as of the time of writing.

“The Supreme Court’s decision not to take up Apple’s appeal confirmed that the company’s anti-steering policy is illegal, anti-competitive and must come to an end,” noted Rick VanMeter, executive director of the lobbying group Coalition for App Fairness, which includes Epic Games, Spotify, Tile, Match and others. “It’s a win that developers can now point their customers to their websites to make purchases, which will lower prices and increase consumer choice. This is a step in the right direction and highlights the need for legislation — like the Open App Markets Act — to create an open and free app store ecosystem,” he added.

Apple logo on the side of a building

Supreme Court declines to hear Apple-Epic antitrust case, meaning app makers can now point customers to the web

Apple logo on the side of a building

Image Credits: Emmanuel Dunand / AFP / Getty Images

The Supreme Court has denied both Apple and Fortnite maker Epic Games’ request to appeal a lower court’s ruling on the alleged anticompetitive nature of Apple’s App Store. The decision to not hear the case was a bit of a surprise, given that a jury trial recently found Google guilty in a similar antitrust battle with Epic. With the nation’s highest court refusing to weigh in on Apple’s status, that means the original ruling still stands. Apple had largely won its case, as the judge decided that Apple had not engaged in anticompetitive practices. However, there was one area where Apple would have to cede ground to developers, the court had ruled — it said that app makers should be able to steer their customers to the web from links inside their apps.

This upset to Apple’s “anti-steering” rules for its App Store is what originally prompted the tech giant’s appeal. It does not want to allow app developers to market their own websites and payment mechanisms from inside iOS apps, which could reduce the purchases made on its App Store — and therefore Apple’s cut of developer revenues through its commissions.

Developers, however, want to have a direct relationship with their customers. And for consumers, there may be a benefit to transacting on the web as the in-app purchases or subscriptions may be available for less than in the App Store, as the developer no longer has to pay the “Apple tax,” or commissions.

In a statement, Epic Games’ CEO Tim Sweeney dubbed the Supreme Court’s decision to not take up the case as a “sad outcome for all developers,” but proclaimed that the “fight goes on.”

“The Supreme Court denied both sides’ appeals of the Epic v. Apple antitrust case. The court battle to open iOS to competing stores and payments is lost in the United States. A sad outcome for all developers,” said Sweeney in a prepared statement. Now the District Court’s injunction against Apple’s anti-steering rule is in effect, and developers can include in their apps ‘buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP,’” he continued.

“As of today, developers can begin exercising their court-established right to tell U.S. customers about better prices on the web. These awful Apple-mandated confusion screens are over and done forever. The fight goes on. Regulators are taking action and policymakers around the world are passing new laws to end Apple’s illegal anticompetitive app store practices. The European Union’s Digital Markets Act goes into effect March 7,” noted Sweeney.

Apple in April 2023 had won its appeals court battle with Epic, the U.S. Ninth Circuit Court of Appeals ruled. The court upheld the district court’s earlier ruling related to Epic’s antitrust claims, but also the lower court’s judgment in favor of Epic under California’s Unfair Competition law, which will require Apple to remove the “anti-steering” clause from its agreement with App Store developers.

The latter could potentially lead to a loss of billions in annual revenue for the tech giant if app makers can successfully redirect their customers to pay for purchases and subscriptions via the web. Apple investors immediately understood the impact of this decision, as Apple’s stock dropped over two and a half percent shortly after the news broke. It has since recovered slightly and is currently down by 1.09% as of the time of writing.

“The Supreme Court’s decision not to take up Apple’s appeal confirmed that the company’s anti-steering policy is illegal, anti-competitive and must come to an end,” noted Rick VanMeter, executive director of the lobbying group Coalition for App Fairness, which includes Epic Games, Spotify, Tile, Match and others. “It’s a win that developers can now point their customers to their websites to make purchases, which will lower prices and increase consumer choice. This is a step in the right direction and highlights the need for legislation — like the Open App Markets Act — to create an open and free app store ecosystem,” he added.

Fortnite new season Chapter 5 Season 1

Fortnite and the Epic Games Store are coming to iOS in Europe

Fortnite new season Chapter 5 Season 1

Image Credits: Epic Games

Four years after leaving iOS, Fortnite is coming back — but only European players will be dropping in this time.

The endless beef between Epic Games and Apple over the company’s App Store fees took its most recent surprise turn on Thursday when the iPhone maker announced changes coming to iOS in the EU. In an effort to comply with the Digital Markets Act (DMA), a set of pro-competition rules implemented to regulate six of the biggest tech companies, Apple will begin allowing apps to be “sideloaded” — installed from sources beyond the App Store’s walled garden.

The significant changes will allow developers to distribute iOS apps through alternative channels or even craft their own app marketplaces. Apple has long resisted allowing iOS developers to offer their apps through sideloading, as Google Play allows, arguing that the practice would weaken the platform’s security and privacy standards.

In light of the changes, Epic plans to bring Fortnite, the hit battle royale game — now evolving into its own sort of digital marketplace — back to iOS this year. The plan to offer Fortnite for iOS dovetails with Epic’s news that it will launch a version of the Epic Games Store on the platform in the EU.

Apple’s App Store overhaul in the EU is a major departure from the status quo, but Epic Games isn’t happy with the details of how the iPhone maker will implement its DMA compliance. Epic CEO Tim Sweeney criticized Apple’s plans on Thursday, slamming the company’s stated plans as “hot garbage” plagued by junk fees.

Epic Games CEO calls out Apple’s DMA rules as ‘malicious compliance’ and full of ‘junk fees’

Even as it continues to fight against Apple’s policies, Epic is readying its relaunch onto iOS. Beyond developing Fortnite and the Unreal Engine, Epic also runs the Epic Game Store, a digital storefront for PC games that’s also available on Macs. Like Apple, Epic brings in revenue as a digital landlord through the Epic Game Store, though its 13 percent revenue share (developers keep 88%) and approach to in-app purchases is much less aggressive than Apple’s own policies.

Epic obviously sees a lucrative future in continuing to build out its businesses as a software marketplace. That vision is increasingly coming into focus on Fortnite, which has evolved from being a few third-person shooter game modes into a full-fledged Roblox-like portal for digital games. Fortnite now offers thousands of user-generated games alongside its classic battle royale, including a new trio of flashy new titles developed by Epic itself that offer survival, racing, and rhythm gaming alternatives to Fortnite’s battle royale mode.

Why Fortnite is getting into cozy gaming

Apple’s answer to EU’s gatekeeper rules is new ‘core tech’ fee for apps

Disney takes a $1.5B stake in Epic Games to build an 'entertainment universe' with Fortnite

Epic and Disney collaboration in Fortnite

Image Credits: Epic Games/Disney

Lego Fortnite is only two months old, but Epic Games is already out with an even bigger collaboration.

Epic and Disney announced today that the companies will partner on an “all-new games and entertainment universe” that will bring characters from Disney’s deep catalogue to life through a tie-in with Fortnite. Disney will take a $1.5 billion equity stake in Epic Games as part of the deal.

The scope of the project sounds massive, to say the least. In a press release, the companies described the forthcoming project as “an all-new games and entertainment universe” offering players a way to “play, watch, shop and engage with” characters and storylines from Disney, Marvel, Star Wars, Pixar and others. The collaboration will use Epic’s Unreal Engine and plans to be “interoperable” with Fortnite, tying into Epic’s existing online social gaming infrastructure.

“This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion,” Disney CEO Bob Iger said of the partnership, which apparently grew out of Epic’s time in a Disney Accelerator program back in 2017.

The Disney collaboration comes as a surprise, but fits right into Epic’s current roadmap. The company dramatically widened Fortnite’s scope in recent years, and what began as a popular battle royale game (technically a player-versus-environment game before that) has exploded into a hub of user-generated game modes and brand collaborations.

“Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite, and they use Unreal Engine across their portfolio,” Epic CEO Tim Sweeney said in the announcement. “Now we’re collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities.”

In December, Epic further signaled its commitment to expand Fortnite beyond its roots as a multiplayer shooter with the addition of Lego Fortnite, Rocket Racing and Fortnite Festival — three full stand-alone games in completely different genres than the original Fortnite. On the Disney side of things, a deep partnership and large investment will open up Epic’s refined toolkit for creating online social worlds where many people can build and play together at once.

Epic’s lucrative Fortnite store, where players can buy in-game outfits known as skins along with dance moves and emotes, also offers valuable infrastructure for what could be a limitless digital shopping mall stocked with goods inspired by Disney’s beloved characters. Disney and Epic also already work closely on brand collaborations within Fortnite and many popular characters from Star Wars and the Marvel Cinematic Universe are available as collectible skins in the game. The companies also previously co-produced a live in-game event known as Fortnite Nexus War in 2020.

The result of Disney’s surprise investment doesn’t yet have a release date beyond “soon(ish),” but that at least implies players won’t be in for a multiyear wait on the ambitious collaboration.

Why Fortnite is getting into cozy gaming

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Fortnite is expanding its horizons with a Lego building game and a Rock Band successor