Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU. Epic has since said it’s disputing the requested changes.

Epic Games CEO promises to ‘fight’ Apple over ‘absurd’ changes

Video pixel game landscape with gold coins, white clouds and red hearts vector illustration

YouTube and LinkedIn have games now, and here's how you can play them

Video pixel game landscape with gold coins, white clouds and red hearts vector illustration

Image Credits: MicrovOne (opens in a new window) / Getty Images

The trend of media companies bringing games to their platforms has been unfolding in recent years. 

In a world where user attention is increasingly competitive and attention spans are dwindling, streaming services and apps are looking for ways to captivate their audience. It makes sense for companies to expand into gaming to retain users on the platform: The global gaming market is worth around $221 billion, making it an enticing revenue stream to explore.

Here are the latest companies venturing into the gaming scene and details about each offering, including pricing, examples of titles and supported devices. 

Netflix Games

Netflix Games screen on mobile phone
Image Credits: Netflix

Netflix has a diverse portfolio of games, spanning nearly 100 games ranging from popular titles like GTA: The Trilogy, Assassin’s Creed, and Monument Valley, among others. And, compared to other competitors on our list, Netflix has an upper hand thanks to its vast IP, boosting its library with games tied to original series like “Love Is Blind,” “The Queen’s Gambit,” “Stranger Things” and more. 

Netflix’s gaming offering is free to subscribers of its streaming service and is accessible via its mobile app on iOS and Android devices. Players can browse the game library, and once they’ve made their selection, they can download the game separately from Google Play or Apple’s App Store. 

People who want to try the games need to pay for a Netflix subscription: Standard with ads ($6.99/month), Standard ($15.49/month) and Premium ($22.99/month). There are currently no add-on purchases or ads, but that could change. 

Netflix entered the gaming industry in 2021, yet its offering didn’t gain significant traction until recently, nabbing 81.2 million worldwide downloads across the App Store and Google Play Store in 2023. 

The company has expanded its gaming section in many ways since its initial launch. For instance, it was recently spotted experimenting with the ability to play games directly in a browser. The company has also introduced gamer tags and is testing a cloud gaming service. 

YouTube Playables

Image Credits: YouTube

Gaming seems like a natural avenue for YouTube to explore, since it’s always been one of the go-to destinations for gamers to livestream sessions and create content about popular video games. The Google-owned video platform officially integrated gaming features into its service in May 2024, giving users access to over 75 minigames. 

Called “Playables,” YouTube’s offering features a decent selection of titles, including popular games like Angry Birds Showdown, Cut the Rope, Trivia Crack and 8 Ball Billiards Classic, among others. The games are mainly designed to be an easy distraction for passing the time on a commute or to be played casually in between YouTube video viewing sessions.  

While YouTube’s minigames were previously available only to Premium subscribers, they’re now free to play for all users. The offering is available on desktop, Android devices and iOS devices. No downloads are required.

Sling TV Arcade

Image Credits: Sling

As Sling TV faces challenges in keeping up with its competitors, the DISH-owned streaming service launched a free gaming platform called “Arcade” to attract and retain users. The new feature lets viewers play a variety of classic arcade games while simultaneously watching their favorite TV show or movie.

The selection of games is currently small, with only 10 titles available, including Doodle Jump, Solitaire Clash, Tetris and Wheel of Fortune. The company previously told TechCrunch that it would continue adding titles every few months, especially before popular sporting events. 

While watching a show or film, press down on the player and click on “Interactive Features” to pull up the Arcade. After selecting a game, it will appear as a split screen next to the content you’re watching, which is convenient for lazy TV days when binging reruns of a reality TV show. There’s also an option to expand the game to full screen. 

Arcade is available on Sling TV ($40-$45/month) and Sling Freestream, the company’s free ad-supported streaming service. However, it’s only on select devices at this time: Amazon Fire TV, Android TV, Comcast, Samsung and Vizio devices. 

LinkedIn also has games

Image Credits: LinkedIn.com (opens in a new window) under a license.

Gaming is not exclusively explored by entertainment platforms. LinkedIn’s entry into gaming marks a significant expansion for the company, positioning it as more than just a professional networking platform. 

In an effort to attract more users, LinkedIn announced in May that it launched three games on its platform: a Sudoko-style game called Queens, a trivia game named Crossclimb, and Pinpoint, which is similar to the New York Times’ Connections game. 

Each game is meant to foster connection with people in your network and can be played with first-degree connections, meaning people you are directly connected with on LinkedIn. Games can be played only once a day.

Spotify and Epic Games call Apple's revised DMA compliance plan 'confusing,' 'illegal' and 'unacceptable'

Image Credits: TechCrunch

Count Spotify and Epic Games among the Apple critics who are not happy with the iPhone maker’s newly revised compliance plan for the European Union’s Digital Markets Act (DMA). Shortly after Apple announced the updated version on Thursday, including loosened restrictions along with the addition of two more fees, Spotify shared a statement with TechCrunch calling the plan “unacceptable” and claiming Apple was once again disregarding “the fundamental requirements” of the DMA. Epic Games CEO Tim Sweeney, meanwhile, called the revisions another case of “malicious compliance” involving “junk fees.”

The European Commission had already determined that Apple’s first attempt at DMA compliance had failed and was investigating the new fee structure proposed under Apple’s DMA rules, which included a new Core Technology Fee, for the privilege of using Apple’s technology to build mobile apps.

Under Apple’s new policy, proposed today, developers who want to link out to their websites from inside their iOS apps now don’t have to accept Apple’s DMA rules to do so. But those developers will still have to pay Apple, even if they no longer face the Core Technology Fee that comes with Apple’s new DMA rules. In its place, Apple added two new fees — an “Initial Acquisition Fee” and another “Store Services Fee.” The former is a commission of sorts for connecting users with the app through the App Store that applies during the first 12 months, while the latter helps to fund Apple’s App Store operations. It is charged on a 12-month fixed basis, meaning it would apply to those users who continue to make new purchases of digital goods and services through the app.

Both fees are being applied to developers who do accept Apple’s new DMA terms, too, adding on new charges on top of the Core Technology Fees for app installs.

The changes are confusing — so much so that even Spotify isn’t yet quite sure what to make of them, according to its statement.

However, the company still condemned the revisions based on its current understanding of how this new policy would work:

We are currently assessing Apple’s deliberately confusing proposal,” the company statement reads. “At first glance, by demanding as much as a 25% fee for basic communication with users, Apple once again blatantly disregards the fundamental requirements of the Digital Markets Act (DMA). The European Commission has made it clear that imposing recurring fees on basic elements like pricing and linking is unacceptable. We call on the Commission to expedite its investigation, implement daily fines and enforce the DMA.

Fortnite maker Epic Games, an Apple critic that had sued the app stores for antitrust issues, also called out the new revisions as being unlawful.

Wrote CEO Tim Sweeney in a post on X, “In the European Union where the new DMA law opens up app store competition, Apple continues its malicious compliance by imposing an illegal new 15% junk fee on users migrating to competing stores and monitor commerce on these competing stores,” he said.

It remains to be seen whether the EU will accept Apple’s proposed changes.

Apple revises DMA compliance for App Store link-outs, applying fewer restrictions and a new fee structure

'Fortnite' maker Epic Games launches its app store on iOS in the EU, worldwide on Android

PARIS, FRANCE - OCTOBER 26: The logo of the video game 'Fortnite' developed by Epic Games is displayed during the 'Paris Games Week' on October 26, 2018 in Paris, France. 'Paris Games Week' is an international trade fair for video games and runs from October 26 to 31, 2018. (Photo by Chesnot/Getty Images)

Image Credits: Chesnot / Getty Images

Epic Games, the maker of Fortnite, announced on Friday that it has officially launched its rival iOS app store in the European Union. The Epic Games Store is also launching on Android worldwide.

The app store is launching with games including Fortnite, Rocket League Sideswipe and Fall Guys. The company says it’s working with developers to launch their games on the Epic Games Store in the future.

Epic Games is also bringing its games to independent mobile store AltStore PAL, which announced yesterday that its app store would be available for free thanks to a grant from Epic Games.

In the future, Epic Games plans to bring its games to Aptoide’s iOS store in the EU and ONE Store on Android, the company said.

Fortnite’s return to iOS comes over four years after Apple first removed the game from its App Store. Its return follows years of legal battles between the two companies, in addition to regulatory changes brought by EU’s Digital Markets Act, which is forcing Apple to open up to new rivals.

“The tide is turning and the mobile ecosystem is finally opening up to competition,” said Epic Games CEO Tim Sweeney in a statement. “We are grateful to the European Commission for making it possible to launch the Epic Games Store and offer our games to iOS users in the European Union. Now European iOS users and all Android users can access our store and games, as they’ve always been able to do on open platforms like PC and Mac. The fight is far from over, but this is tangible progress for developers and consumers who can begin to benefit from competition and choice.”

The company has published videos to guide users through the steps they have to take to install the Epic Games Store on iOS and Android.

Epic Games says that for now, “the process of installing the Epic Games Store on iOS and Android is lengthy due to Apple and Google introducing intentionally poor-quality install experiences laden by multiple steps, confusing device settings, and scare screens.”

The launch of the Epic Games Store marks the first time Apple is having to face a notable rival looking to challenge its App Store dominance.

Spotify and Epic Games call Apple's revised DMA compliance plan 'confusing,' 'illegal' and 'unacceptable'

Image Credits: TechCrunch

Count Spotify and Epic Games among the Apple critics who are not happy with the iPhone maker’s newly revised compliance plan for the European Union’s Digital Markets Act (DMA). Shortly after Apple announced the updated version on Tuesday, including loosened restrictions along with the addition of two more fees, Spotify shared a statement with TechCrunch calling the plan “unacceptable” and claiming Apple was once again disregarding “the fundamental requirements” of the DMA. Epic Games CEO Tim Sweeney, meanwhile, called the revisions another case of “malicious compliance” involving “junk fees.”

The European Commission had already determined that Apple’s first attempt at DMA compliance had failed and was investigating the new fee structure proposed under Apple’s DMA rules, which included a new Core Technology Fee, for the privilege of using Apple’s technology to build mobile apps.

Under Apple’s new policy, proposed today, developers who want to link out to their websites from inside their iOS apps now don’t have to accept Apple’s DMA rules to do so. But those developers will still have to pay Apple, even if they no longer face the Core Technology Fee that comes with Apple’s new DMA rules. In its place, Apple added two new fees — an “Initial Acquisition Fee” and another “Store Services Fee.” The former is a commission of sorts for connecting users with the app through the App Store that applies during the first 12 months, while the latter helps to fund Apple’s App Store operations. It is charged on a 12-month fixed basis, meaning it would apply to those users who continue to make new purchases of digital goods and services through the app.

Both fees are being applied to developers who do accept Apple’s new DMA terms, too, adding on new charges on top of the Core Technology Fees for app installs.

The changes are confusing — so much so that even Spotify isn’t yet quite sure what to make of them, according to its statement.

However, the company still condemned the revisions based on its current understanding of how this new policy would work:

We are currently assessing Apple’s deliberately confusing proposal,” the company statement reads. “At first glance, by demanding as much as a 25% fee for basic communication with users, Apple once again blatantly disregards the fundamental requirements of the Digital Markets Act (DMA). The European Commission has made it clear that imposing recurring fees on basic elements like pricing and linking is unacceptable. We call on the Commission to expedite its investigation, implement daily fines and enforce the DMA.

Fortnite maker Epic Games, an Apple critic that had sued the app stores for antitrust issues, also called out the new revisions as being unlawful.

Wrote CEO Tim Sweeney in a post on X, “In the European Union where the new DMA law opens up app store competition, Apple continues its malicious compliance by imposing an illegal new 15% junk fee on users migrating to competing stores and monitor commerce on these competing stores,” he said.

It remains to be seen whether the EU will accept Apple’s proposed changes.

Apple revises DMA compliance for App Store link-outs, applying fewer restrictions and a new fee structure

Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU. Epic has since said it’s disputing the requested changes.

Epic Games CEO promises to ‘fight’ Apple over ‘absurd’ changes

YouTube and LinkedIn have games now, and here's how you can play them

Video pixel game landscape with gold coins, white clouds and red hearts vector illustration

Image Credits: MicrovOne (opens in a new window) / Getty Images

The trend of media companies bringing games to their platforms has been unfolding in recent years. 

In a world where user attention is increasingly competitive and attention spans are dwindling, streaming services and apps are looking for ways to captivate their audience. It makes sense for companies to expand into gaming to retain users on the platform: The global gaming market is worth around $221 billion, making it an enticing revenue stream to explore.

Here are the latest companies venturing into the gaming scene and details about each offering, including pricing, examples of titles and supported devices. 

Netflix Games

Netflix Games screen on mobile phone
Image Credits: Netflix

Netflix has a diverse portfolio of games, spanning nearly 100 games ranging from popular titles like GTA: The Trilogy, Assassin’s Creed, and Monument Valley, among others. And, compared to other competitors on our list, Netflix has an upper hand thanks to its vast IP, boosting its library with games tied to original series like “Love Is Blind,” “The Queen’s Gambit,” “Stranger Things” and more. 

Netflix’s gaming offering is free to subscribers of its streaming service and is accessible via its mobile app on iOS and Android devices. Players can browse the game library, and once they’ve made their selection, they can download the game separately from Google Play or Apple’s App Store. 

People who want to try the games need to pay for a Netflix subscription: Standard with ads ($6.99/month), Standard ($15.49/month) and Premium ($22.99/month). There are currently no add-on purchases or ads, but that could change. 

Netflix entered the gaming industry in 2021, yet its offering didn’t gain significant traction until recently, nabbing 81.2 million worldwide downloads across the App Store and Google Play Store in 2023. 

The company has expanded its gaming section in many ways since its initial launch. For instance, it was recently spotted experimenting with the ability to play games directly in a browser. The company has also introduced gamer tags and is testing a cloud gaming service. 

YouTube Playables

Image Credits: YouTube

Gaming seems like a natural avenue for YouTube to explore, since it’s always been one of the go-to destinations for gamers to livestream sessions and create content about popular video games. The Google-owned video platform officially integrated gaming features into its service in May 2024, giving users access to over 75 minigames. 

Called “Playables,” YouTube’s offering features a decent selection of titles, including popular games like Angry Birds Showdown, Cut the Rope, Trivia Crack and 8 Ball Billiards Classic, among others. The games are mainly designed to be an easy distraction for passing the time on a commute or to be played casually in between YouTube video viewing sessions.  

While YouTube’s minigames were previously available only to Premium subscribers, they’re now free to play for all users. The offering is available on desktop, Android devices and iOS devices. No downloads are required.

Sling TV Arcade

Image Credits: Sling

As Sling TV faces challenges in keeping up with its competitors, the DISH-owned streaming service launched a free gaming platform called “Arcade” to attract and retain users. The new feature lets viewers play a variety of classic arcade games while simultaneously watching their favorite TV show or movie.

The selection of games is currently small, with only 10 titles available, including Doodle Jump, Solitaire Clash, Tetris and Wheel of Fortune. The company previously told TechCrunch that it would continue adding titles every few months, especially before popular sporting events. 

While watching a show or film, press down on the player and click on “Interactive Features” to pull up the Arcade. After selecting a game, it will appear as a split screen next to the content you’re watching, which is convenient for lazy TV days when binging reruns of a reality TV show. There’s also an option to expand the game to full screen. 

Arcade is available on Sling TV ($40-$45/month) and Sling Freestream, the company’s free ad-supported streaming service. However, it’s only on select devices at this time: Amazon Fire TV, Android TV, Comcast, Samsung and Vizio devices. 

LinkedIn also has games

Image Credits: LinkedIn.com (opens in a new window) under a license.

Gaming is not exclusively explored by entertainment platforms. LinkedIn’s entry into gaming marks a significant expansion for the company, positioning it as more than just a professional networking platform. 

In an effort to attract more users, LinkedIn announced in May that it launched three games on its platform: a Sudoko-style game called Queens, a trivia game named Crossclimb, and Pinpoint, which is similar to the New York Times’ Connections game. 

Each game is meant to foster connection with people in your network and can be played with first-degree connections, meaning people you are directly connected with on LinkedIn. Games can be played only once a day.

Apple approves Epic Games' marketplace app after initial rejections

Fortnite Epic Games loading on phone

Image Credits: CHRIS DELMAS/AFP / Getty Images

After multiple rejections, Apple has approved Fortnite maker Epic Games’ third-party app marketplace for launch in the EU. As now permitted by the EU’s Digital Markets Act (DMA), Epic announced earlier this year it planned to bring both the digital storefront and its flagship game, Fortnite, back to iOS in Europe. However, on Friday, Epic Games took to X (formerly Twitter) to complain that Apple had rejected its submission twice over concerns that its Games Store looked too much like Apple’s App Store. Epic then said it would take the matter to European regulators for review.

Later in the day, Apple approved the third-party marketplace app on the condition that Epic Games would make the necessary corrections in a subsequent update.

According to posts on X, Epic Games initially said Apple had rejected its submission over details like the position of its “Install” button for games, which Apple said is too similar to its own “Get” button. It also said that it was rejected for its “in-app purchase” label being too much like Apple’s label.

Epic argued that it’s using the same naming conventions that are standard across popular app stores on other platforms.

The company also called the rejection “arbitrary, obstructive, and in violation of the DMA,” and said it has shared its concerns with the European Commission.

In the afternoon on Friday, Apple said it had approved the Epic Sweden AB Marketplace app but added the game maker would still need to make the fixes Apple requires. As per Section 2.3 (G) of Apple’s developer agreement, Epic Games had agreed not to make its Games Store appear confusingly similar to the App Store, the iPhone maker said. Apple noted that Epic had generally followed this guideline, except for the design and copy of the download button.

Apple also said that Epic Games’ Fortnite app has already been approved.

Epic’s case represents a high-profile example of how stringent Apple will be with the new rules that permit third-party app stores on iOS for the first time. Excessive rejections could also dissuade other developers interested in testing the waters with their own distribution channels.

Under the DMA’s new rules, Apple is required to allow third-party app stores on the iPhone as the tech giant was deemed a “gatekeeper” under EU law. App developers can also switch to a set of new DMA rules that allow them to reduce commissions on in-app purchases on the App Store, though the process still involves fees under a complicated new structure that has developers paying Apple for the use of its technology instead.

Epic has been battling Apple for years for a means of reaching its customers on the iPhone without having to pay commissions on in-app purchases. The company took the case to the courts in the U.S., where it ultimately lost on most fronts, having failed to prove Apple was a monopolist. But Epic’s continued complaints saw Apple briefly terminating the game maker’s developer account in the EU, before EU regulators again stepped in. Since then, Epic Games has vowed to launch Fortnite on iOS and iPad in the EU and bring its Games Store to the market.

Epic confirmed the approval of its marketplace app on X and in an email with TechCrunch.

Update, 7/5/24, 5:28 PM ET This post was updated from its original version with the latest development involving Apple’s approval of Epic Games’ marketplace app in the EU.

YouTube's free games catalog 'Playables' rolls out to all users

Image Credits: YouTube

YouTube’s “app store” for games is rolling out more broadly. The company announced on Tuesday that its collection of lightweight, free games dubbed “Playables” will soon start to appear in the YouTube app for all users, in addition to the YouTube Home page. Previously, the games had been made available to select users for testing before arriving for YouTube Premium subscribers last November.

Because they don’t monetize as paid downloads or via in-app purchases, YouTube’s Playables don’t directly challenge the app store model or break Apple’s rules. However, they do compete with the App Store’s free games, which are often downloaded by casual gamers and generate revenue via ads. As the search giant itself is shifting its focus to integrate AI, there are questions about the technology’s impact on its ads businesses cash cow, driven by the sponsored links that appear above search results. Free games on YouTube, in theory, could become another place to serve ads further down the line. For now, though, Google hasn’t signaled its intention to monetize its Playables.

The games could, however, provide a distraction for YouTube users in between their browsing and viewing sessions, and help keep them engaged with the YouTube app.

The lineup of Playables includes a handful of more popular titles like Angry Birds Showdown, Words of Wonders, Cut the Rope, Tomb of the Mask and Trivia Crack, among others. It also pulls in titles like Stack Bounce, a game that Google offered on its HTML minigames service, and GameSnacks, which had been developed out of its internal incubator, Area 120. With GameSnacks, the goal was to bring gaming to users in emerging markets — a place where Android dominates.

Today, there are currently over 75 mini-games in the Playables catalog, Google says. Players who use the feature will be able to save their game progress and track their all-time best scores. Not everyone will see the Playables right away, but the feature should complete its rollout in the coming weeks.

YouTube isn’t the only tech giant looking to expand into gaming. Netflix has been growing its own game catalog through acquisitions, licensing deals and in-house game development. Meanwhile, Fortnite maker Epic Games is looking to leverage new EU regulations to bring its games store to European users. Elsewhere, other unexpected companies are delving into games, too, including most recently, LinkedIn.

These moves highlight how companies are using games to route around App Store commissions while boosting their own bottom lines. Though Netflix’s games are available on the App Store, they require a Netflix subscription — bought via its website — to access.

Fortnite new season Chapter 5 Season 1

Fortnite and the Epic Games Store are coming to iOS in Europe

Fortnite new season Chapter 5 Season 1

Image Credits: Epic Games

Four years after leaving iOS, Fortnite is coming back — but only European players will be dropping in this time.

The endless beef between Epic Games and Apple over the company’s App Store fees took its most recent surprise turn on Thursday when the iPhone maker announced changes coming to iOS in the EU. In an effort to comply with the Digital Markets Act (DMA), a set of pro-competition rules implemented to regulate six of the biggest tech companies, Apple will begin allowing apps to be “sideloaded” — installed from sources beyond the App Store’s walled garden.

The significant changes will allow developers to distribute iOS apps through alternative channels or even craft their own app marketplaces. Apple has long resisted allowing iOS developers to offer their apps through sideloading, as Google Play allows, arguing that the practice would weaken the platform’s security and privacy standards.

In light of the changes, Epic plans to bring Fortnite, the hit battle royale game — now evolving into its own sort of digital marketplace — back to iOS this year. The plan to offer Fortnite for iOS dovetails with Epic’s news that it will launch a version of the Epic Games Store on the platform in the EU.

Apple’s App Store overhaul in the EU is a major departure from the status quo, but Epic Games isn’t happy with the details of how the iPhone maker will implement its DMA compliance. Epic CEO Tim Sweeney criticized Apple’s plans on Thursday, slamming the company’s stated plans as “hot garbage” plagued by junk fees.

Epic Games CEO calls out Apple’s DMA rules as ‘malicious compliance’ and full of ‘junk fees’

Even as it continues to fight against Apple’s policies, Epic is readying its relaunch onto iOS. Beyond developing Fortnite and the Unreal Engine, Epic also runs the Epic Game Store, a digital storefront for PC games that’s also available on Macs. Like Apple, Epic brings in revenue as a digital landlord through the Epic Game Store, though its 13 percent revenue share (developers keep 88%) and approach to in-app purchases is much less aggressive than Apple’s own policies.

Epic obviously sees a lucrative future in continuing to build out its businesses as a software marketplace. That vision is increasingly coming into focus on Fortnite, which has evolved from being a few third-person shooter game modes into a full-fledged Roblox-like portal for digital games. Fortnite now offers thousands of user-generated games alongside its classic battle royale, including a new trio of flashy new titles developed by Epic itself that offer survival, racing, and rhythm gaming alternatives to Fortnite’s battle royale mode.

Why Fortnite is getting into cozy gaming

Apple’s answer to EU’s gatekeeper rules is new ‘core tech’ fee for apps