Moksha breathing device

Moksha, the gamified meditation device, makes breath work exercises more engaging

Moksha breathing device

Image Credits: Moksha

Moksha’s meditation tool aims to kick traditional breath work exercises to the curb. 

As most breathing tools on the market are designed to do, Moksha aims to help train you to breathe longer and deeper, which studies have shown naturally calm you down, relax your muscles, slow your heart rate, and stabilize your blood pressure.

The smart breathing device — now available on the company’s website after launching on Kickstarter last year with over 400 preorders — is a sleek metal pendant with a mouthpiece that you can inhale and exhale through. The idea for the Gamified Meditation Tool, as the company calls it, is that by inhaling and exhaling through a small cylindrical structure, you can better control and slow your breathing.

Yash Ghanekar and his co-founder Jaymin Shah came up with the idea for Moksha after dealing with some personal things that affected their mood and well-being. “My close friend had passed away, and it really triggered my anxiety to new heights. I always dealt with general anxiety and just the stress of school and social situations, but this took it to a new level, where I was having panic attacks night after night,” Ghanekar told me.

Shah’s brother, a doctor, told them about the benefits of breath work, and it inspired them to collaborate with R&D experts, data scientists, mechanical engineers, and designers to build their flagship device, the Beam, a $43 necklace with a metal pendant attached to it. It also comes with a free stand-alone app.

“The feedback was remarkable. We got all kinds of people reaching out to us, saying that it saved their lives. People were coming to us with all kinds of collapsed lung disease conditions, with PTSD, with anxiety, and saying that this breath work tool is really helping them,” Ghanekar said.

After the success of its first device and app, the company decided to launch a smart tool that merges the two products. 

The most unique selling point of the Gamified Meditation Tool is that it features air pressure sensors and haptic feedback technology to help beginners learn how to breathe and meditate properly. After inhaling for 2 to 8 seconds (depending on the type of meditation exercise) and then exhaling for 5.5 seconds, the device vibrates as a signal to begin inhaling again, eliminating the need to count in your head and helping you stay focused. This is indicated by a light buzzing feeling on your fingertips. When connected through Bluetooth, it can also track your breathing data. 

Notably, Moksha designed its device to resemble a vape or cigarette. The company hopes this will help redirect smokers from unhealthy habits. “Our idea is to move everything away from this oral fixation of vapes and weed pens and move it more towards mental health,” Ghanekar said.

Moksha claims the device is nickel- and lead-free and doesn’t contain “chemicals or toxins that may injure your respiratory health.” The mouthpiece can be removed for easy cleaning or replaced with a new one. Its portable charging case provides up to 60 hours of battery life.

The tool’s companion iOS app offers breath control games, playlists, and meditation exercises to make breath work more engaging. 

The app offers five breath work categories that all provide different benefits: Calm, Energy, Morning, Recovery, and Sleep. Each exercise follows a similar format: a brightly colored circle expands and contracts to help you center your breathing, accompanied by calming music or nature sounds in the background. It’s the addition of the breathing tool that Moksha thinks will help people feel confident that they’re doing the breath work correctly.

An enjoyable part of testing was playing the breath control game known as Copter. In this game, the player maneuvers a ball through the sky, dodging clouds by using controlled inhalation and exhalation to guide the ball up and down. While addictive, it reminded me that I should practice breath work more frequently. (Why was I so bad at something as basic as breathing?) It also reminded me of existing medical tools, such as the incentive spirometer, which acts as exercise equipment for patients to maintain strong lungs.

Similar to many traditional meditation apps, it monitors meditation sessions and maintains a daily log of users’ moods and thoughts. 

Moksha iOS app screenshots from App Store
Image Credits: Screenshots from App Store

The smart breathing device costs $150, which may seem like a steep price for something that gets you to do a thing you do every day for free. But the price is comparable to other meditation devices: Moonbird, which you hold in your hand, costs $199; and The Shift, another breathing device, retails for between $65 and $340, depending on the material it’s made out of.

I’ve attended several breath meditation courses before in an attempt to alleviate my anxiety, but I always struggled to get into it and make it a regular habit to see real results. However, after using Moksha for nearly a month, I can say that it has made the practice a bit less boring for me. Admittedly, it’s still not a daily part of my routine, but I find myself gravitating toward it before going to stressful events or to wind down after a long week. Moksha also has a new game launching soon, so I look forward to trying that out, too.

The handheld device can be used as a stand-alone product, but the app offers some free games and exercises. For $8 a month, you get access to its full library of over 500 breathing activities. Moksha’s app also features a gamified reward system that offers discounts on coffee and clothing for users for simply using the app and, well, breathing. The company teamed up with Instacart, NBA Store, and Fanatics to offer coupons. 

The company claims to have over $1 million in lifetime sales. To date, Moksha has raised a little under $200,000 from Republic and angel investors.

Moksha, the gamified meditation device, makes breath work exercises more engaging

Moksha breathing device

Image Credits: Moksha

Moksha’s meditation tool aims to kick traditional breath work exercises to the curb. 

As most breathing tools on the market are designed to do, Moksha aims to help train you to breathe longer and deeper, which studies have shown naturally calm you down, relax your muscles, slow your heart rate, and stabilize your blood pressure.

The smart breathing device — now available on the company’s website after launching on Kickstarter last year with over 400 preorders — is a sleek metal pendant with a mouthpiece that you can inhale and exhale through. The idea for the Gamified Meditation Tool, as the company calls it, is that by inhaling and exhaling through a small cylindrical structure, you can better control and slow your breathing.

Yash Ghanekar and his co-founder Jaymin Shah came up with the idea for Moksha after dealing with some personal things that affected their mood and well-being. “My close friend had passed away, and it really triggered my anxiety to new heights. I always dealt with general anxiety and just the stress of school and social situations, but this took it to a new level, where I was having panic attacks night after night,” Ghanekar told me.

Shah’s brother, a doctor, told them about the benefits of breath work, and it inspired them to collaborate with R&D experts, data scientists, mechanical engineers, and designers to build their flagship device, the Beam, a $43 necklace with a metal pendant attached to it. It also comes with a free stand-alone app.

“The feedback was remarkable. We got all kinds of people reaching out to us, saying that it saved their lives. People were coming to us with all kinds of collapsed lung disease conditions, with PTSD, with anxiety, and saying that this breath work tool is really helping them,” Ghanekar said.

After the success of its first device and app, the company decided to launch a smart tool that merges the two products. 

The most unique selling point of the Gamified Meditation Tool is that it features air pressure sensors and haptic feedback technology to help beginners learn how to breathe and meditate properly. After inhaling for 2 to 8 seconds (depending on the type of meditation exercise) and then exhaling for 5.5 seconds, the device vibrates as a signal to begin inhaling again, eliminating the need to count in your head and helping you stay focused. This is indicated by a light buzzing feeling on your fingertips. When connected through Bluetooth, it can also track your breathing data. 

Notably, Moksha designed its device to resemble a vape or cigarette. The company hopes this will help redirect smokers from unhealthy habits. “Our idea is to move everything away from this oral fixation of vapes and weed pens and move it more towards mental health,” Ghanekar said.

Moksha claims the device is nickel- and lead-free and doesn’t contain “chemicals or toxins that may injure your respiratory health.” The mouthpiece can be removed for easy cleaning or replaced with a new one. Its portable charging case provides up to 60 hours of battery life.

The tool’s companion iOS app offers breath control games, playlists, and meditation exercises to make breath work more engaging. 

The app offers five breath work categories that all provide different benefits: Calm, Energy, Morning, Recovery, and Sleep. Each exercise follows a similar format: a brightly colored circle expands and contracts to help you center your breathing, accompanied by calming music or nature sounds in the background. It’s the addition of the breathing tool that Moksha thinks will help people feel confident that they’re doing the breath work correctly.

An enjoyable part of testing was playing the breath control game known as Copter. In this game, the player maneuvers a ball through the sky, dodging clouds by using controlled inhalation and exhalation to guide the ball up and down. While addictive, it reminded me that I should practice breath work more frequently. (Why was I so bad at something as basic as breathing?) It also reminded me of existing medical tools, such as the incentive spirometer, which acts as exercise equipment for patients to maintain strong lungs.

Similar to many traditional meditation apps, it monitors meditation sessions and maintains a daily log of users’ moods and thoughts. 

Moksha iOS app screenshots from App Store
Image Credits: Screenshots from App Store

The smart breathing device costs $150, which may seem like a steep price for something that gets you to do a thing you do every day for free. But the price is comparable to other meditation devices: Moonbird, which you hold in your hand, costs $199; and The Shift, another breathing device, retails for between $65 and $340, depending on the material it’s made out of.

I’ve attended several breath meditation courses before in an attempt to alleviate my anxiety, but I always struggled to get into it and make it a regular habit to see real results. However, after using Moksha for nearly a month, I can say that it has made the practice a bit less boring for me. Admittedly, it’s still not a daily part of my routine, but I find myself gravitating toward it before going to stressful events or to wind down after a long week. Moksha also has a new game launching soon, so I look forward to trying that out, too.

The handheld device can be used as a stand-alone product, but the app offers some free games and exercises. For $8 a month, you get access to its full library of over 500 breathing activities. Moksha’s app also features a gamified reward system that offers discounts on coffee and clothing for users for simply using the app and, well, breathing. The company teamed up with Instacart, NBA Store, and Fanatics to offer coupons. 

The company claims to have over $1 million in lifetime sales. To date, Moksha has raised a little under $200,000 from Republic and angel investors.

Epic Games' 'MegaGrant' makes EU alternative app store, AltStore PAL, available for free

Image Credits: AltStore

AltStore PAL, an app that takes advantage of the EU’s Digital Markets Act (DMA) to bring a third-party app store to EU users, is now available for free, thanks to Epic Games. The app maker announced via social media posts on Wednesday it’s the latest recipient of a “MegaGrant” monetary award from Fortnite maker Epic Games, which will allow it to cover Apple’s Core Technology fee going forward, as well as make AltStore PAL free to users, no more subscription required.

The alternative app store was created by Riley Testut, the developer behind the video game emulator Delta, and longtime friend and business partner Shane Gill. The app launched following the implementation of the EU’s DMA, initially with two apps — Delta and the AltStore’s own clipboard manager, Clip. Unlike Apple’s App Store, anyone can distribute their app on the AltStore through self-publishing, the company said.

Though AltStore was experimenting with new business models for app distribution and monetization, like Patreon-backed apps, the app required a small €1.50 annual subscription fee from users. Testut had explained that the decision to charge a subscription was solely due to the fact that the AltStore PAL wouldn’t otherwise be able to pay Apple’s Core Technology Fee themselves as a donations-backed, free app.

As the company shared in its social media posts, Epic Games granted the AltStore PAL a MegaGrant that it plans to use to cover Apple’s Core Technology Fee going forward. As a result, it is dropping subscription pricing.

MegaGrants, first announced in 2019, come from a $100 million fund from Epic Games designed to support “game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers worldwide” who are working with Epic’s Unreal Engine or improving open source capabilities in the 3D graphics community. The awards from the grants range from $5,000 to $500,000, Epic said when debuting the new fund.

Epic Games declined to disclose the size of the grant awarded AltStore PAL, when reached for comment.

The company, however, has been a notable thorn in Apple’s side for years, after suing the iPhone maker over antitrust concerns with regard to its App Store. Though Apple largely won that case, the judge decided that developers should be allowed to point users to their own websites for transactions and payments — something they can now do but only for a slightly reduced commission of 27%, Apple decided. Epic Games has also loudly criticized Apple’s implementation of its DMA compliance plan, which introduced new business rules for developers in the region and added new fees. That includes the Core Technology Fee, which Epic is now covering for AltStore PAL.

In addition to dropping the subscription fee, AltStore PAL told its users who already paid they will not be charged again when it comes time for renewal.

Epic Games' 'MegaGrant' makes EU alternative app store, AltStore PAL, available for free

Image Credits: AltStore

AltStore PAL, an app that takes advantage of the EU’s Digital Markets Act (DMA) to bring a third-party app store to EU users, is now available for free, thanks to Epic Games. The app maker announced via social media posts on Wednesday it’s the latest recipient of a “MegaGrant” monetary award from Fortnite maker Epic Games, which will allow it to cover Apple’s Core Technology fee going forward, as well as make AltStore PAL free to users, no more subscription required.

The alternative app store was created by Riley Testut, the developer behind the video game emulator Delta, and longtime friend and business partner Shane Gill. The app launched following the implementation of the EU’s DMA, initially with two apps — Delta and the AltStore’s own clipboard manager, Clip. Unlike Apple’s App Store, anyone can distribute their app on the AltStore through self-publishing, the company said.

Though AltStore was experimenting with new business models for app distribution and monetization, like Patreon-backed apps, the app required a small €1.50 annual subscription fee from users. Testut had explained that the decision to charge a subscription was solely due to the fact that the AltStore PAL wouldn’t otherwise be able to pay Apple’s Core Technology Fee themselves as a donations-backed, free app.

As the company shared in its social media posts, Epic Games granted the AltStore PAL a MegaGrant that it plans to use to cover Apple’s Core Technology Fee going forward. As a result, it is dropping subscription pricing.

MegaGrants, first announced in 2019, come from a $100 million fund from Epic Games designed to support “game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers worldwide” who are working with Epic’s Unreal Engine or improving open source capabilities in the 3D graphics community. The awards from the grants range from $5,000 to $500,000, Epic said when debuting the new fund.

Epic Games declined to disclose the size of the grant awarded AltStore PAL, when reached for comment.

The company, however, has been a notable thorn in Apple’s side for years, after suing the iPhone maker over antitrust concerns with regard to its App Store. Though Apple largely won that case, the judge decided that developers should be allowed to point users to their own websites for transactions and payments — something they can now do but only for a slightly reduced commission of 27%, Apple decided. Epic Games has also loudly criticized Apple’s implementation of its DMA compliance plan, which introduced new business rules for developers in the region and added new fees. That includes the Core Technology Fee, which Epic is now covering for AltStore PAL.

In addition to dropping the subscription fee, AltStore PAL told its users who already paid they will not be charged again when it comes time for renewal.

Japan's SLIM mission makes historic moon landing, but its time is running out

Image Credits: JAXA

Japan’s long-planned Smart Lander for Investigating Moon has successfully touched down on the lunar surface, making the nation the fifth in history to do so. But all is not well for SLIM, which may have a limited lease on life due to trouble with its solar cells.

In a press conference following the early-morning (local time) landing on the moon, the directors of JAXA and the mission explained that “the soft landing was itself successful; SLIM has been communicating and it receiving commands. However, it seems the solar cell is not generating electricity at this point in time.”

Solar cells can be finicky, as can the rest of the electrical workings in a space — let’s be honest, the whole thing is usually pretty finicky — so the team hasn’t yet been able to identify the issue. However, as the other sensors are working correctly and showing healthy values, they feel confident it is limited to the solar cells themselves.

Running on battery is of course not a long-term solution, and if they do not manage to get the cells online, the main lander will only have a few hours of life (and may in fact at this time already be reaching the end of that).

The country and agency must be congratulated on their accomplishment; landing on the moon is no easy feat and indeed multiple nations and private companies have made attempts in the last few years, none of which have succeeded. Something as small as a stuck valve (as in Astrobotic’s recent mission) can derail a lunar bid.

Why valves are a spacecraft engineer’s worst nightmare

There is some speculation based on telemetry that the lander may have tipped or otherwise be in some non-optimal physical configuration, but so far JAXA does not have any confirmation of this. The initial press conference was primarily to announce the initial success of a soft landing and functioning lunar lander.

The team did note, however, that the two Lunar Excursion Vehicles carried by SLIM appear to have successfully deployed. These two sub-craft popped off the main vehicle while it hovered a few meters above the surface, and will operate semi-independently from it.

Render of how the deployment of LEV-1 might look during landing. Image Credits: JAXA

LEV-1 and LEV-2 (as they are called) ought to be able to capture images of the landing area and SLIM itself, but “unfortunately it is not something we are able to show you immediately,” they said. Assuming the sub-vehicles are functional, they should send along that info shortly.

This story is developing, we will update it as new information from JAXA is made available.

Delivery startup Veho makes corporate job cuts

Image Credits: 9gifts Kevalee / Getty Images

Veho, a package delivery company, confirmed that it laid off 19% of its corporate/exempt employee headcount, or about 65 jobs. As first reported by The Information, these layoffs came after Veho grew revenue nearly 90% in 2023.

“We conducted a reorganization of our corporate team to improve efficiencies, accelerate our path to profitability and be able to invest more in areas that directly impact our clients’ needs and our growth,” according to a company statement sent to TechCrunch.

The logistics technology company, founded in 2016 by Itamar Zur and Fred Cook, is going after the last-mile section of delivery — how packages get from fulfillment centers to the customer’s door.

In early 2022, Veho was not in a bad way. The company had grown 40% in revenue and 20% in its customer base from the year prior. There were also plans to jump from 500 employees to 2,000 by the end of 2022.

It also was lucky in venture capital during the pandemic as shopping shifted online. At that time, the company raised $170 million in Series B funding in a round, led by Tiger Global Management, that bumped up the company’s valuation to $1.5 billion.

Another huge funding round gives Veho room to deliver

That was after announcing $125 million in Series A funding two months prior, the round that pushed Veho into unicorn territory. General Catalyst led that round.

With now over $300 million in venture-backed funding at its disposal, Veho added markets and brought on a number of executives at the end of 2022, including Eric Swanson as chief commercial officer and Brian McDevitt as chief revenue officer.

In the summer of 2023, the company went into 11 New England markets and was working with customers like Kroger, Saks, Nordstrom, Misfits Market, HelloFresh and Nespresso. At that time, Veho said it had 910 employees across corporate and warehouse teams and was looking to fill additional positions.

Even with the continued growth, the company wasn’t without problems last year, according to The Information. Those included laying off customer and driver support staff and shifting those jobs overseas.

Then Swanson left in March, according to his LinkedIn profile. In December, Veho appointed Deborah Surrette, a former vice president of sales at Oracle, to that role. McDevitt’s social media profiles still say he is CRO, however, The Information reported he left as well.

Increased freight rates and consolidation continue to affect the logistics industry, so we’ll have to see what happens. Veho remains optimistic, telling TechCrunch that its capital position “is very strong and we are building on our strong momentum and record peak season in 2023.”

Time for moderation?

Indonesian rupiah in hand

Indonesia fintech Wagely makes bank while helping the unbanked

Indonesian rupiah in hand

Image Credits: Dimas Ardian/Bloomberg / Getty Images

Wagely, a fintech out of Indonesia, made a name for itself with earned wage access: a way for workers in Southeast Asian countries to get advances on their salaries without resorting to higher-interest loans. With half a million people now using the platform, the startup has expanded that business into a wider “financial wellness” platform, and to give that effort an extra push, the company’s now raised $23 million.

The news is especially notable given the funding crash that startups in Indonesia have faced in the last couple of years, underscoring how developing countries have been hit even harder than developed markets in the current bear market for technology. Indonesia’s Financial Services Authority in January said that Indonesian startup funding was down 87% in 2023 compared to a year before, down to $400 million from $3.3 billion.

That economic pressure is not exclusive to startups: ordinary people are under even more pressure.

While the consumption of goods and services has grown significantly, salary growth across sectors has not kept up. Workers are on the lookout for solutions including credit to meet their needs between fixed-payroll cycles.

But access to credit is not all-pervasive.

Millions of workers are underbanked and lack credit history. In some cases, such workers are forced to find alternatives, which can be to find a job that pays wages in a shorter interval than a traditional pay cycle of a month. This results in a higher attrition rate for employers. Similarly, workers who cannot loan money from a bank or financial institution in the event of an emergency often get trapped by loan sharks, who charge exorbitant interest rates and follow predatory practices. It’s no surprise that earned wage access has been held up by global banking institutions like JP Morgan as a financial panacea: it’s important for both employees and employers.

The concept of earned wage access has been prevalent among companies in developed markets like the U.S. and U.K. — especially after the COVID-19 pandemic impacted jobs and household incomes for many individuals. In 2022, Walmart acquired earned wage access provider Even to offer early pay access to its employees. Other big U.S. companies, including Amazon, McDonald’s and Uber, also offer employees early wage access programs.

Wagely, headquartered in Jakarta, brought that model to Indonesia in 2020 and entered Bangladesh in 2021. The startup believes offering earned wage access in these markets is even crucial, as 75% of Asian workers live paycheck to paycheck and have significantly lower salaries than their counterparts in the U.S. and other developed countries.

Wagely
Image Credits: Wagely

“We’re partnering with companies to provide their workers a way to withdraw their salaries on any day of the month,” Kevin Hausburg, co-founder and CEO at Wagely, said in an interview.

Like other earned wage access providers, Wagely charges a nominal flat membership fee to employees withdrawing their salaries early.

Hausburg told TechCrunch the fee, which he describes as a “salary ATM charge,” generally stays between $1 and $2.50, depending on the partial wage employees withdraw, as well as their location and financial well-being.

Wagely, which has a headcount of about 100 employees, with approximately 60 in Indonesia and the remaining 40 in Bangladesh, has disbursed over $25 million in salaries in 2023 alone through nearly 1 million transactions and serving 500,000 workers.

Since its last funding round announced in March 2022, the startup, the founder said, saw about 5x growth in its revenues and tripled its business from last year, without disclosing the specifics. These revenues come solely from the membership fee that the startup charges employees. Nonetheless, it still burns cash.

“We’re burning cash because it’s a volume game,” said Hausburg. “However, the margins and the business model itself is sustainable at scale.”

While Wagely has been Southeast Asia’s early earned wage access provider, the region has added a few new players. This means the startup has some competition. Also, there are global companies with the potential to take on Wagely by entering Indonesia and Bangladesh over time.

However, Hausburg said the convenience makes the startup a distinct player. It takes three taps from downloading Wagely’s app or accessing its website through a browser to having money in your bank account, the founder stated.

“This is something that no other competitor is even close to because other earned wage access companies are focusing on different things,” he said.

One of the areas where global earned wage access providers have shifted their focus nowadays is lending — in some cases, to lend money to employers. Some platforms also include advertising to generate revenues by offering different products they cross-sell to workers. However, Hausburg said the startup did not go with advertising or any other services that did not make any sense for the workers it services.

“Focus on what your customers need. Don’t get distracted, and don’t try to optimize for short-term revenue,” he noted.

Wagely’s business model works on economies of scale. That is, to become profitable, it needs to expand from half a million people to multiple millions.

With Capria Ventures leading this latest round, the startup plans to utilize the funding to go deeper into Indonesia and Bangladesh, expand into financial services, including savings and insurance, and explore generative AI-based use cases, including automated document processing and local language conversational interfaces for workers.

Recently, Wagely partnered with Bangladesh’s commercial bank Mutual Trust Bank and Visa to launch a prepaid salary card for employees in the country, which has a smartphone penetration rate of around 40% but a vast infrastructure for card-based payments and ATMs. It’s keeping an eye on other Asian countries but does not have immediate plans to enter any new markets anytime soon, the founder said.

Wagely is not disclosing the amount of debt versus equity in this round but has confirmed it’s a mixture of the two. The debt portion would be specifically used to fund salary disbursements. It was also the first time the startup, which received a total of about $15 million in equity before this funding round, raised a debt.

“It is unsustainable to grow the business just with equity, especially because we are pre-disbursing earned salaries to workers, and the only way that you can build this business sustainably is with having a very strong partner on the debt side that provides you that capital. And now was the time,” Hausburg told TechCrunch.

Employers do not provide advance payment of wages by themselves; instead, they reimburse Wagely for the amount disbursed to employees at the end of the pay cycle. This requires the startup to maintain a sufficient reserve to cover advance wages for employees registered on the platform. The startup conducts “rigorous checks” on employer partners and works with publicly listed and well-compliant, reputable private companies to mitigate the risk of non-repayment by employers for the advanced wages provided to employees after the pay cycle concludes.

“The Wagely team has demonstrated excellent execution with impressive growth in providing a sustainable and win-win financial solution for underserved blue-collar workers and employers,” said Dave Richards, managing partner, Capria Ventures, in a prepared statement.

Fireflies in a forest

Adobe's Firefly Services makes over 20 new generative and creative APIs available to developers

Fireflies in a forest

Image Credits: Trevor Williams / Getty Images

Adobe today announced Firefly Services, a set of more than 20 new generative and creative APIs, tools and services. Firefly Services makes some of the company’s AI-powered features from its Creative Cloud tools like Photoshop available to enterprise developers to speed up content creation in their custom workflows — or create entirely new solutions.

In addition, the company also today launched Custom Models, which allows businesses to fine tune Firefly models based on their assets. Custom Models is already built into Adobe’s new GenStudio.

Adobe describes Firefly services as a “comprehensive set of generative AI and creative APIs that automates workflows.” It includes APIs for removing backgrounds, smartly cropping images and automatically leveling the horizon in a photo, as well as access to core AI-driven Photoshop features like Generative Fill and Expand. In addition to these AI features, Firefly Services also exposes tools for editing text layers, tagging content and applying presets from Lightroom, for example.

“As consumer expectations around generative AI-driven personalization continue to rise, Firefly Services and Custom Models are first-of-its-kind offerings that unlock the possibility for brands to have powerful customization capabilities and more control in defining their automation processes,” said David Wadhwani, president, Digital Media Business, Adobe. “Brands are urgently looking to Adobe to shift their generative AI investments from playgrounds to production.”

Image Credits: Adobe

As with most of Adobe’s enterprise-centric use cases for generative AI, these new tools are all meant to help brands speed up their content creation workflows. Yet while many enterprises want to use generative AI, they are also worried about brand safety, which has kept many of them from bringing these tools into production. From the outset, Adobe positioned Firefly as a brand-safe alternative to other models and this new set of services continues that tradition.

“The rising expectations for customer experiences have compelled brands to rethink how they produce and personalize marketing content at scale,” said Billy Seabrook, global chief design officer, IBM Consulting. “Adobe applications have been instrumental in our creative process, and now with Firefly, we can rapidly generate imagery and templates in a range of styles and sizes to align with brand standards and enable more people to participate in the creative process.

Image Credits: Adobe

Byju Raveendran

Byju's founder makes last-ditch attempt to placate disgruntled investors

Byju Raveendran

Image Credits: Paul Yeung / Bloomberg / Getty Images

Byju Raveendran, the founder of embattled edtech group Byju’s, has made a last-ditch attempt to placate the company’s disgruntled investors, who include Prosus Ventures. The company’s board is weighing an offer of renounced shares — shares that a group of investors chose not to buy recently in protest — to prevent the dilution of the investors’ holdings ahead of validating a recent rights issue that cuts the Indian startup’s valuation by 99%.

At stake is the future of Byju’s, once the most valuable startup in India and the face of the local ecosystem. The dispute between the Bengaluru-based startup and its investors stems from a rights issue that the startup initiated in late January, following a year-long struggle to raise funds.

Rights issues allow companies to raise capital by giving shareholders the opportunity to purchase additional shares at a discount, in proportion to their current stake. By not participating in the rights issue, the investors are risking getting their holdings in Byju’s diluted down to almost nothing.

Investors Prosus, Peak XV, and the Chan Zuckerberg Initiative didn’t participate in the rights issue, and are currently in a legal battle to remove Raveendran from the firm and invalidate the $200 million it raised through the rights issue. The investors reached an Indian company court earlier this year that ordered Byju’s to move the $200 million to an escrow account until the matters are resolved.

In an email to shareholders on Friday morning, a copy of which TechCrunch has reviewed, Raveendran said the startup’s board is contemplating making the offer to disgruntled investors despite the “animosity” they have displayed and their “uncalled for legal actions.”

Raveendran also informed the shareholders that the startup has already received over 50% of the votes required to increase the authorized share capital in the startup to bring into effect the fully-subscribed $200 million rights issue. Byju’s held an extraordinary general meeting on Friday, where it attempted to pass the resolution over the rights issue. The result of the rights issue won’t emerge until April 6, and the two parties are set to appear before the Indian company court again on April 4.

Byju’s is running against time even though it has slashed costs in recent quarters. Byju’s needs the capital raised from the rights issue to sustain its business operations. Resolving the ongoing dispute with its investors is also crucial for the company to initiate future fundraising efforts and maintain its financial stability.

“I have always built Byju’s with a spirit of equality and equity, and it has never been my intention to leave any investor behind, regardless of their shareholding size,” Raveendran wrote in the Friday email. “From the very inception of this company, my vision has been to take everyone along, from one milestone to another. And it has always been my conviction that we will overcome our challenges together.”

Prosus, Peak XV and Chan Zuckerberg Initiative abruptly resigned from Byju’s board last year over its governance practices, and Deloitte dropped the startup’s account. Prosus said last year that Byju’s did not “evolve sufficiently for a company of that scale,” and the Indian firm “disregarded advice and recommendations” from its backers.

Byju’s is still reeling from the consequences of its aggressive expansion strategy during the pandemic. The startup, which had amassed a valuation of $22 billion by early March 2022, spent more than $2.5 billion to acquire nearly a dozen startups around the world in a span of just two years. The company had grand ambitions of going public at a valuation exceeding $40 billion, but its plans were disrupted by the dramatic reversal in market sentiment following Russia’s invasion of Ukraine.

Raveendran, for his part, has admitted that he made “mistakes” and is seeking another chance from his backers to correct course. “Even my critics know that I have invested my everything, and even more, into this company,” he wrote Friday. “So, I hope that you will see the value in continuing with Byju’s in the same spirit with which you first joined our journey.”

The story was updated with additional details.