ULA Astrobotic Vulcan

United Launch Alliance, Astrobotic ready for early Monday liftoff to the moon

ULA Astrobotic Vulcan

Image Credits: United Launch Alliance (opens in a new window)

The countdown to launch is on. United Launch Alliance’s Vulcan Centaur rocket has been rolled to the launch pad at Cape Canaveral Space Force Station ahead of its early Monday morning launch, a mission that could end with the first fully private spacecraft landing on the moon.

Vulcan’s primary payload is Astrobotic’s Peregrine lunar lander. If all goes to plan, Peregrine will embark on a journey to the moon over the span of around 1.5 months, before attempting to land on the surface on February 23. The two companies had been targeting a Christmas Eve launch, but ULA decided to postpone due to ground system issues.

“If you’ve been following the lunar industry, you understand landing on the Moon’s surface is incredibly difficult,” Astrobotic CEO John Thornton said in a press release last month. “With that said, our team has continuously surpassed expectations and demonstrated incredible ingenuity during flight reviews, spacecraft testing, and major hardware integrations. We are ready for launch, and for landing.”

ULA and Pittsburgh-based Astrobotic are not the only firms with much riding on Monday’s launch. This will also be the first time Blue Origin’s BE-4 rocket engines take flight on Vulcan’s first-stage booster (after years of delays), and the first mission as part of NASA’s program to kickstart payload delivery to the lunar surface.

That program, Commercial Lunar Payload Services (CLPS), has collectively doled out hundreds of millions to spur private development of moon landers. For this mission, Astrobotic was awarded $79.5 million from NASA in 2019.

The mission is slated to take off at 2:18 a.m. ET Monday. NASA will livestream the mission on its YouTube channel.

The launch will be the first of many heading to the moon this year. Other lunar launches slated for 2024 include Intuitive Machines IM-1 lander, which is scheduled for liftoff on a SpaceX Falcon 9 in February; Japanese firm ispace’s second lunar mission (their first lander crashed into the lunar surface shortly before touchdown); and Firefly Aerospace’s Blue Ghost lander in the third quarter of 2024. (Both Intuitive Machines’ and Firefly’s missions are part of the CLPS program.)

With such a lineup, it’s highly likely that 2024 will be the year that a private company lands a spacecraft on the moon for the first time, and the first time an American entity has gone to the lunar surface since 1972.

Astrobotic will attempt to land Peregrine near a region of the moon known as the Gruithuisen Domes, and it will be delivering a handful of NASA payloads and scientific instruments that will endeavor to better understand the lunar environment. Peregrine will also be delivering around 15 non-NASA payloads, including a rover from Carnegie Mellon University and a robotic project called Coleman from the Mexican Space Agency.

Industries may be ready for humanoid robots, but are the robots ready for them?

Image Credits: Boston Dynamics

You could easily walk the entire Automate floor without spotting a single humanoid. There was a grand total of three, by my count — or, rather, three units of the same nonworking prototype. Neura was showing off its long-promised 4NE-1 robot, amid more traditional form factors. There was a little photo setup where you could snap a selfie with the bot, and that was about it.

Notably absent at the annual Association for Advancing Automation (A3) show was an Agility booth. The Oregon company made a big showing at last year’s event, with a small army of Digits moving bins from a tote wall to a conveyer belt a few feet away. It wasn’t a complex demo, but the mere sight of those bipedal robots working in tandem was still a showstopper.

Agility chief product officer Melonee Wise told me that the company had opted to sit this one out, as it currently has all the orders it can manage. And that’s really what these trade shows are about: manufacturers and logistics companies shopping around for the next technological leg up to remain competitive.

How large a role humanoids will play in that ecosystem is, perhaps, the biggest question on everyone’s mind at the moment. Amid the biggest robotics hype cycle I’ve witnessed firsthand, many are left scratching their heads. After all, the notion of a “general purpose” humanoid robot flies in the face of decades’ worth of orthodoxy. The notion of the everything robot has been a fixture of science fiction for the better part of a century, but the reality has been one of single-purpose systems designed to do one job well.

Agility’s Digit at this year’s Modex conference
Image Credits: Brian Heater

While there wasn’t much of a physical presence, the subject of humanoids loomed large at the event. As such, A3 asked me to moderate a panel on the subject. I admit I initially balked at the idea of an hourlong panel. After all, the ones we do at Disrupt tend to run 20 to 25 minutes. By the end of the conversation, however, it was clear we easily could have filled another hour.

That was due, in part, to the fact that the panel was — as one LinkedIn commenter put it — “stacked.” Along with Wise, I was joined by Boston Dynamics CTO Aaron Saunders, Apptronik CEO Jeff Cardenas and Neura CEO David Reger. I kicked the panel off by asking the audience how many in attendance would consider themselves skeptical about the humanoid form factor. Roughly three-quarters of the people present raised their hands, which is more or less what I’d anticipate at this stage in the process.

As for A3, I would say it has entered the cautiously optimistic phase. In addition to hosting a panel on the subject at Automate, the organization is holding a Humanoid Robot Forum in Memphis this October. The move echoes the 2019 launch of A3’s Autonomous Mobile Robot (AMR) Forum, which presaged the explosive growth in warehouse robotics during the pandemic.

Investors are less measured in their optimism.

Image Credits: Figure

“A year after we laid our initial expectations for global humanoid robot [total addressable market] of $6bn, we raise our 2035 TAM forecast to $38bn resulting from a 4-fold increase in our shipments estimate to 1.4mn units with a much faster path to profitability on a 40% reduction in bill of materials,” Goldman Sachs researcher Jacqueline Du wrote in a report published in February. “We believe our revised shipment estimate would cover 10%-15% of hazardous, dangerous and auto manufacturing roles.”

There are, however, plenty of reasons to be skeptical. Hype cycles are hard to navigate when you’re in the middle of them. The amount of money currently changing hands (see: Figure’s most recent raise of $675 million) gives one pause in the wake of various startup collapses across other fields. It also comes during a time when robotics investments have slowed after a few white-hot years.

One of the biggest risks at this stage is the overpromise. Every piece of new technology runs this risk, but something like a humanoid robot is a lightning rod for this stuff. Much like how eVTOL proponents see the technology as finally delivering on the promise of flying cars, the concept of personal robot servant looks within reach.

The fact that these robots look like us leads many to believe they can — or soon will be able to — do the same things as us. Elon Musk’s promise of a robot that works in the Tesla factory all day and then comes home to make you dinner added fuel to that fire. Tempering expectations isn’t really Musk’s thing, you know? Others, meanwhile, have tossed around the notion of a general intelligence for humanoid robots — a thing that is a ways off (“five to 10 years” is a time frame I often hear bandied about).

Image Credits: Apptronik/Mercedes

“I think we need to be careful about the hype cycles, because we ultimately need to deliver the promise and potential,” Cardenas said. “We’ve been through this before, with the DARPA Robotics challenge, where there’s a lot of excitement going into it, and we crashed into reality coming out of that.”

One source of disconnect is the question of what these systems can deliver today. The answer is murky, partly because of the nature of partnership announcements. Agility announced it was working with Amazon, Apptronik with Mercedes, Figure with BMW and Sanctuary AI with Magna. But every partnership so far needs to be taken for what it is: a pilot. The precise number of robots deployed in any specific partnership is never disclosed, and the figure is often single digits. It makes perfect sense: These are all operating factories/warehouses. It would be wildly disruptive to just slot in a new technology at scale and hope for the best.

Pilots are important for this reason, but they should not be mistaken for market fit. As of this writing, Agility is the only one of the bunch that has confirmed with TechCrunch that it’s ready for the next step. On the discussion panel, Wise confirmed that Agility will be announcing specifics in June. Cardenas, meanwhile, stated that the company plans to heavily pilot in the “back half” of 2024, with plans to move beyond early next year.

Neura and Boston Dynamics are simply too early stage for the conversation. Neura promised to show off some demos at some point in July, moving 4NE-1 beyond what has up until now been a series of rendered videos, coupled with the nonfunctioning units shown at Automate.

As for when we’ll see more of the electric Atlas beyond a 30-second video, Saunders says, “[the video] is just meant to be an early peek. We’re planning on getting into the pilot and some of the more pragmatic pieces next year. So far, we’re focused mainly on building up the focus and technology. There are a lot of hard problems left to solve in the manipulation and the AI spaces. Our team is working on it right now, and I think as those features get more robust, we’ll have more to show off.”

Image Credits: Brian Heater

Boston Dynamics isn’t starting from scratch, of course. After more than a decade of Atlas, the company has as much humanoid expertise as any, while the launches of Spot and Stretch have taught the firm plenty about commercializing products after decades of research.

So, why did it take so long to see the company’s swing at the commercial humanoid category? “We wanted to make sure that we understood where the value is placed,” Saunders said. “It’s really easy to make demo videos and show cool things, but it takes a long time to find ROI [return on investment] cases that justify the human form.”

Neura has easily the most diverse portfolio of the companies present onstage. In fact, one gets the sense that whenever the company is finally ready to launch a humanoid in earnest, it will be just another form factor in the company’s portfolio, rather than the driving force. Meanwhile, when the electric Atlas eventually launches, it will be Boston Dynamics’ third commercially available product.

As Digit is Agility’s only offering at the moment, the company is wholly committed to the bipedal humanoid form factor. For its part, Apptronik splits the difference. The Austin-based firm has been taking a best-tool-for-the-job approach to the form factor. If, for example, legs aren’t needed for a specific environment, the company can mount the upper half of its robot onto a wheeled base.

Tesla's Optimus bot prototype
Image Credits: Tesla

“I think at the end of the day, it’s about solving problems,” Cardenas said. “There are places where you don’t need a bipedal robot. My view is that bipedal form factors will win the day, but the question is how do you actually get them out there?”

Not every terrain requires legs. Earlier this week, Diligent Robotics co-founder and CEO Andrea Thomaz told me that part of the reason her company targeted healthcare first is the prevalence of ADA (Americans with Disabilities Act) compliant structures. Anywhere a wheelchair can go, a wheeled robot should be able to follow. Because of that, the startup didn’t have to commit to the very difficult problem of building legs.

Legs have benefits beyond the ability to handle things like stairs, however. Reach is an important one. Legged robots have an easier time reaching lower shelves, as they can bend at the legs and the waist. You could, theoretically, add a very large arm to the top of an AMR, but doing so introduces all kinds of new problems like balance.

Safety is something that has thus far been under-addressed in conversations around the form factor. One of humanoid robots’ key selling points is their ability to slot into existing workflows alongside other robotic or human co-workers.

But robots like these are big, heavy and made of metal, therefore making them a potential hazard to human workers. The subject has been top of mind for Wise, in particular, who says further standards are needed to ensure that these robots can operate safely alongside people.

For my part, I’ve been advocating for a more standardized approach to robot demos. Videos of humanoids, in particular, have obscured what these robots can and can’t do today. I would love to see disclosures around playback speed, editing, the use of teleop and other tricks of the trade that can be used to deceive (intentionally or not) viewers.

“It’s very hard to distinguish what is and isn’t progress,” Wise said, referring to some recent videos of Tesla’s Optimus robot. “I think one thing that we, as a community, can do better is being more transparent about the methodologies that we’re using. It’s fueling more power for the hype cycle. I think the other problem that we have is, if we look at what’s going on with any humanoid robot in this space, safety is not clear. There isn’t an e-stop on Optimus. There isn’t an e-stop on many of our robots.”

ULA Astrobotic Vulcan

United Launch Alliance, Astrobotic ready for early Monday liftoff to the moon

ULA Astrobotic Vulcan

Image Credits: United Launch Alliance (opens in a new window)

The countdown to launch is on. United Launch Alliance’s Vulcan Centaur rocket has been rolled to the launch pad at Cape Canaveral Space Force Station ahead of its early Monday morning launch, a mission that could end with the first fully private spacecraft landing on the moon.

Vulcan’s primary payload is Astrobotic’s Peregrine lunar lander. If all goes to plan, Peregrine will embark on a journey to the moon over the span of around 1.5 months, before attempting to land on the surface on February 23. The two companies had been targeting a Christmas Eve launch, but ULA decided to postpone due to ground system issues.

“If you’ve been following the lunar industry, you understand landing on the Moon’s surface is incredibly difficult,” Astrobotic CEO John Thornton said in a press release last month. “With that said, our team has continuously surpassed expectations and demonstrated incredible ingenuity during flight reviews, spacecraft testing, and major hardware integrations. We are ready for launch, and for landing.”

ULA and Pittsburgh-based Astrobotic are not the only firms with much riding on Monday’s launch. This will also be the first time Blue Origin’s BE-4 rocket engines take flight on Vulcan’s first-stage booster (after years of delays), and the first mission as part of NASA’s program to kickstart payload delivery to the lunar surface.

That program, Commercial Lunar Payload Services (CLPS), has collectively doled out hundreds of millions to spur private development of moon landers. For this mission, Astrobotic was awarded $79.5 million from NASA in 2019.

The mission is slated to take off at 2:18 a.m. ET Monday. NASA will livestream the mission on its YouTube channel.

The launch will be the first of many heading to the moon this year. Other lunar launches slated for 2024 include Intuitive Machines IM-1 lander, which is scheduled for liftoff on a SpaceX Falcon 9 in February; Japanese firm ispace’s second lunar mission (their first lander crashed into the lunar surface shortly before touchdown); and Firefly Aerospace’s Blue Ghost lander in the third quarter of 2024. (Both Intuitive Machines’ and Firefly’s missions are part of the CLPS program.)

With such a lineup, it’s highly likely that 2024 will be the year that a private company lands a spacecraft on the moon for the first time, and the first time an American entity has gone to the lunar surface since 1972.

Astrobotic will attempt to land Peregrine near a region of the moon known as the Gruithuisen Domes, and it will be delivering a handful of NASA payloads and scientific instruments that will endeavor to better understand the lunar environment. Peregrine will also be delivering around 15 non-NASA payloads, including a rover from Carnegie Mellon University and a robotic project called Coleman from the Mexican Space Agency.

PayPal suggests it will be ready to offer 'offline' payments when DMA goes into effect

PayPal logo

Image Credits: Photo by Thomas Trutschel/Photothek / Getty Images (Image has been modified)

PayPal is working on a new consumer app for its mobile customers, and suggested that it will be “ready” to take advantage of the new EU regulation, the Digital Markets Act (DMA), when it goes into effect next month for tech “gatekeepers,” like Apple. For PayPal, one of the significant changes coming in the DMA is the ability for third-party apps to access the NFC technology that currently powers Apple Pay in their own mobile wallet applications. iPhone users will also be able to switch to another mobile wallet as their default, under the new guidelines.

On its Q4 earnings call, PayPal didn’t share much about its plans concerning Apple’s compliance with the DMA or how it would impact PayPal specifically. In part, that’s because Apple is a company PayPal works closely with today, offering checkout and payment services on Apple devices, from Macs to iPhones, as well as integrations with Apple Wallet, including support for “Tap to Pay” contactless payments which leverage Apple Wallet.

Noted PayPal CEO Alex Chriss, a former Intuit exec who started his new role at PayPal in September, “We are tracking this closely,” in response to an investor question about how PayPal would be taking advantage of the new access to the NFC technology the DMA allows for. “Apple is a great partner of ours,” he added.

However, Chriss also suggested that PayPal customers have been looking for a way to use PayPal outside the world of online payments and that the company was working on delivering this.

“…our customers that love PayPal on the online e-commerce side are demanding being able to have an omnichannel and offline solution, as well. So, we’ll be working closely on this. And when it is available, we will be ready to be able to deliver for our customers, both online and offline,” he responded.

It’s not a clear answer, but one that certainly suggests the payments giant is working on something in the area of NFC mobile wallets, particularly given the “offline solution” comment.

Offline payments, meaning those taking place in physical retail stores, is an area PayPal has unsuccessfully tried to expand into for years. Over the past decade, PayPal has tried a range of initiatives on this front, including partnerships with national retailers in the U.S., deals with point-of-sale software and terminal makers, features to pay local shops via its app, acquisitions of mobile wallet technology, the use of QR codes for retailer payments, partnerships with credit cards on offline payments, tools for merchants selling offline and more.

But although the COVID-19 pandemic drove faster adoption of contactless payments, Apple Pay remained the top mobile payment player, at least in the U.S.

As for the EU, Europe has a high mobile wallet penetration, with one 2023 study noting that a majority (72%) actively engage with the technology. Another analysis says Europe’s mobile payments market size is estimated to reach $108.35 billion in 2024, then $373.29 billion by 2029. While Apple and Google have gained ground here, 90% of Europeans have used PayPal services, the study said.

Simply put, PayPal has a sizable opportunity to capitalize on Apple’s loosened rules in the days ahead, if it chooses.

Apple’s DMA-driven changes will include new APIs that let app developers use NFC technology in their banking and mobile wallet apps throughout the EU. Plus, Apple is adding new controls that would allow consumers to select a third-party contactless payment app as their new default. In other words, PayPal could be swapped in for Apple Pay, if it adopts this functionality.

Chriss didn’t share when PayPal would implement the “offline” solution the DMA would enable, only saying that the company would be “ready” to do so, at some point after the new functionality became available.

Possibly related to this, PayPal also offered hints of a new consumer app in development at the company.

“This year, we’re launching and evolving a new PayPal app to create habituation,” noted Chriss.

Later, he also admitted that PayPal’s “mobile experience for our consumers, has been underwhelming. And it’s something that with the new innovations we just rolled out, I expect for us to be able to continue to see improvement there,” he added.

Recently, PayPal introduced a series of AI-powered features, including personalized cashback offers in the app and smart receipts that offer suggestions of what to buy next from the same brand, for example. These features and others were announced as part of a “first look” experience in January, which Chriss said was done in 60 days, instead of the “months or years” they could have taken.

Investors didn’t dig in to ask more DMA or mobile wallet-related questions, but the company already announced when select new features would launch, like CashPass (personalized cashback) due out in March, with Smart Receipts said to be coming soon.

PayPal in Q4 beat on earnings with EPS of $1.48, above the $1.36 expected, and revenue of $8.03 billion, ahead of the $7.87 billion expected. The stock dropped after the earnings announcement, however, because of weaker-than-expected first-quarter guidance.

Readyverse Studios' Open

Ready Player One creator debuts 'Open,' a metaverse battle royale experience

Readyverse Studios' Open

Image Credits: Readyverse Studios

Earlier this year, Readyverse Studios — co-founded by blockchain tech company Futureverse and Ernest Cline, the mind behind the sci-fi franchise Ready Player One — announced “The Readyverse,” an interactive platform for metaverse games and experiences. Readyverse Studios partnered with Warner Bros. Discovery (WBD) to help bring the popular novel to the metaverse across web3. WBD distributed the 2018 film adaptation directed by Stephen Spielberg.

Today, the studio introduced its first project set to launch soon in The Readyverse.

“Open” is a third-person battle royale experience in which players compete against each other in game-show-styled, multi-round collaborative modes using various gaming techniques, such as shooting, tactical positioning and driving. Readyverse Studios founders debuted Open in a trailer today during the South by Southwest (SXSW) festival.

Of course, the new experience features a Ready Player One biome where players can explore environments, get skins inspired by the novel and compete against each other. In addition, Open has other biomes with recognizable characters from iconic IP. In the trailer, viewers see Ready Player One protagonist Wade Watts (a.k.a. Parzival) walking past nostalgic products like a DeLorean car and a vintage television and video game console.

For those who aren’t familiar with Cline’s work, Ready Player One is set in 2045, when the planet is on the verge of collapse. As a mental escape, the majority of the human population uses a virtual reality simulation called the OASIS. When the creator of the simulation dies, a message gets sent out to users that the first person to discover a digital Easter Egg gets ownership of the OASIS. Watts, a teenage orphan and avid player, enters the contest where he goes up against evil corporate employees who work for a greedy CEO who wants to control and monetize the OASIS with intrusive online advertising.

Readyverse Studios says Open is the “first AAA quality metaverse experience interoperable with AAA IP that leverages web3 technology,” and it’s named after the principles that The Readyverse leverages, such as “asset interoperability, digital ownership, decentralization, and security.” A good portion of that technology is thanks to Futureverse, a platform of 11 companies like gaming studios and blockchain startups.

Open was also developed with Walker Labs, a video game and next-gen web tech developer that released an open-world multiplayer shooter and adventure game called Walker World in 2022.

Open is currently being developed for PC. Interested players can sign up for early access starting today.

Deal Dive: Futureverse is a metaverse company that might actually get it