TikTok launches expanded subscriptions feature for creators

TikTok logo pictured at the company's booth during the Tokyo Game Show in Chiba prefecture on September 15

Image Credits: YUICHI YAMAZAKI / Contributor / Getty Images

TikTok announced on Monday that its redesigned “Subscription” monetization offering is rolling out to eligible creators in select regions, including Brazil, France, Germany, Spain, the U.K., Indonesia, Italy, Japan, South Korea, and the U.S. The company says it plans to expand the feature to more markets in the coming weeks.

The official rollout comes as TikTok said back in March that it was going to rename its LIVE Subscription monetization tool to “Subscription” and would soon expand it to non-LIVE creators.

TikTok’s Subscription offering is its answer to Patreon, a creator platform that allows people to share exclusive content with paying subscribers. TikTok’s feature also competes with Instagram Subscriptions and YouTube’s channel memberships, both of which allow creators to grow their earnings by giving users access to additional content and perks.

The expansion means that regular creators will now be able to provide paying subscribers with exclusive content and other perks. Creators can offer their subscribers three different tiers at three different price points, each providing various exclusive perks for a monthly fee.

Image Credits: TikTok

Subscribers can get access to exclusive content, including videos, LIVEs, and notes that are only visible to paying users. Subscribers can also get access to perks like additional communication channels, such as Sub Space, which is an exclusive space for creators to interact with their subscribers.

Plus, subscribers can get unique stickers to use during LIVEs and badges that appear next to their names on their profiles and in comments.

Creators can also offer custom perks designed specifically for their community. A TikTok spokesperson explained in an email that customized perks are more benefits that creators can choose from a ready-made list provided by TikTok. These include performance requests, Discord roles, shout-outs, behind-the-scenes videos, the ability to game together, and more.

To access Subscription, creators need to be at least 18 years old and have at least 10,000 followers and 100,000 video views in the past calendar month. Creators’ accounts must also be in good standing.

App Store icon on iPhone screen

Apple allows devs to promote subscriptions on the web with a 27% commission

App Store icon on iPhone screen

Image Credits: TechCrunch

Apple updated its developer guidelines today to allow U.S.-based developers to link out to the web to inform users about other ways to subscribe to a service without using in-app purchases. This followed the U.S. Supreme Court’s decision not to hear appeals from both Apple and Epic Games on Tuesday.

The company mentioned on a support page that, even if developers use a link to direct users to other options for digital purchases, they will have to pay a 27% cut to Apple. For developers who are part of Apple’s Small Business Program or who are auto-renewing subscriptions for a second year, the fee is reduced to 12% instead of 15%.

Essentially, Apple is giving developers a discount of three percentage points to use alternative payment methods. This might not be enough in some cases, as developers will still have to pay fees to another payment processor. Notably, Apple allows a three-point discount for Dutch dating apps and a four-point discount on its commissions for apps in South Korea.

In 2021, a lower court ruled that Apple can’t block developers from including links in the app leading to alternative payment methods. With the latest Supreme Court decision, the Cupertino-based tech giant will have to follow the order.

In an update outlining the App Store rule changes, the company insisted that Apple’s payment system is the “the most convenient, safe, and secure” method for in-app purchases. It also noted that if developers used other payment methods, features like Family Sharing wouldn’t be available to users, and Apple wouldn’t be able to help customers with refunds and subscription management — putting the onus on developers.

Apple also mentioned that developers have to apply to get permission to include links in their apps. Plus, the developer will need to submit transaction reports within 15 days of a calendar month’s ending.

Apple's example for showing a link leading to purchase from a website
Apple’s example for showing a link leading to purchase from a website. Image Credits: Apple

The iPhone maker also detailed interface guidelines for developers to follow, including the text to indicate that users might not be able to use features like subscription management if they use a third-party payment option.

Apple's outline to show text to customers indicating that they are about use an alternative payment method
Apple’s outline to show text to customers indicating that they are about to use an alternative payment method. Image Credits: Apple

Even after publishing these guidelines, Apple feels that collecting a commission will be “exceedingly difficult, and in many cases, impossible,” because of the scale of the App Store, as noted by 9to5Mac.

According to a report by data.ai, the app economy showed signs of recovery as consumers spent over $171 billion across App Store, Google Play Store and other Android app stores. However, regulatory moves such as the EU’s Digital Markets Act (DMA) will force Apple to allow sideloading and third-party app stores — a move that might impact the App Store revenue.

The mobile regulatory landscape is changing at an inconvenient time for Apple

Apple is not alone in facing regulatory scrutiny regarding app distribution on phones. In December, a jury found Google guilty in a case against Epic Games and deemed that the search giant engaged in anticompetitive behavior. Now, it’s up to the judge to decide the next steps and remedies.

Separately, in December, Google paid $700 million in a settlement with the U.S. attorney general over another case on Play Store’s monopoly. As part of the case, the company made changes to the Play Store model to allow alternative billing for developers.

Earlier this month, Google announced that it would allow more types of real-money apps on the Play Store later this year and take fees from developers in a bid to bolster its bottom line.

App Store icon on iPhone screen

Apple allows devs to promote subscriptions on the web with a 27% commission

App Store icon on iPhone screen

Image Credits: TechCrunch

Apple updated its developer guidelines today to allow U.S.-based developers to link out to the web to inform users about other ways to subscribe to a service without using in-app purchases. This followed the U.S. Supreme Court’s decision not to hear appeals from both Apple and Epic Games on Tuesday.

The company mentioned on a support page that, even if developers use a link to direct users to other options for digital purchases, they will have to pay a 27% cut to Apple. For developers who are part of Apple’s Small Business Program or who are auto-renewing subscriptions for a second year, the fee is reduced to 12% instead of 15%.

Essentially, Apple is giving developers a discount of three percentage points to use alternative payment methods. This might not be enough in some cases, as developers will still have to pay fees to another payment processor. Notably, Apple allows a three-point discount for Dutch dating apps and a four-point discount on its commissions for apps in South Korea.

In 2021, a lower court ruled that Apple can’t block developers from including links in the app leading to alternative payment methods. With the latest Supreme Court decision, the Cupertino-based tech giant will have to follow the order.

In an update outlining the App Store rule changes, the company insisted that Apple’s payment system is the “the most convenient, safe, and secure” method for in-app purchases. It also noted that if developers used other payment methods, features like Family Sharing wouldn’t be available to users, and Apple wouldn’t be able to help customers with refunds and subscription management — putting the onus on developers.

Apple also mentioned that developers have to apply to get permission to include links in their apps. Plus, the developer will need to submit transaction reports within 15 days of a calendar month’s ending.

Apple's example for showing a link leading to purchase from a website
Apple’s example for showing a link leading to purchase from a website. Image Credits: Apple

The iPhone maker also detailed interface guidelines for developers to follow, including the text to indicate that users might not be able to use features like subscription management if they use a third-party payment option.

Apple's outline to show text to customers indicating that they are about use an alternative payment method
Apple’s outline to show text to customers indicating that they are about to use an alternative payment method. Image Credits: Apple

Even after publishing these guidelines, Apple feels that collecting a commission will be “exceedingly difficult, and in many cases, impossible,” because of the scale of the App Store, as noted by 9to5Mac.

According to a report by data.ai, the app economy showed signs of recovery as consumers spent over $171 billion across App Store, Google Play Store and other Android app stores. However, regulatory moves such as the EU’s Digital Markets Act (DMA) will force Apple to allow sideloading and third-party app stores — a move that might impact the App Store revenue.

The mobile regulatory landscape is changing at an inconvenient time for Apple

Apple is not alone in facing regulatory scrutiny regarding app distribution on phones. In December, a jury found Google guilty in a case against Epic Games and deemed that the search giant engaged in anticompetitive behavior. Now, it’s up to the judge to decide the next steps and remedies.

Separately, in December, Google paid $700 million in a settlement with the U.S. attorney general over another case on Play Store’s monopoly. As part of the case, the company made changes to the Play Store model to allow alternative billing for developers.

Earlier this month, Google announced that it would allow more types of real-money apps on the Play Store later this year and take fees from developers in a bid to bolster its bottom line.